Sentences with phrase «characters moving through»

And Lorna Simpson's video work features two independent characters moving through daily life in the mid-19th and mid-20th centuries.
The game presents itself is presented as a model set with characters moving through it, as if playing with action figures.
If Bay shot footage of an intersection, the animators would integrate computer imagery into Bay's background plate so they could better control the action of the animated characters moving through the scene.
These complex programs automatically regulate the basics of a game, from managing memory needs efficiently for smoother play to changing the lighting as a character moves through a landscape.
The exposition never quits (at one point a character moves through a crowd explaining, «They killed my son.
Our central characters move through several emotional thresholds, passing from room to room of their lives before our eyes.
The story is the terrain the characters move through, and they are always the foreground.
Gosling is perfectly cast here, his character moving through the environment with a zen - like calm.
Though it all takes place in (and under) a very small town and the surrounding countryside, it feels expansive — there are tree homes, sewers, helicopters, broad fields, and a train going by in the distance — and the characters move through it with the ease and exploratory fervor of wild animals.
MESROBIAN: Why a book like Dumplin» excels in sexual content is that Murphy has made it very clear how that character moves through the world physically.
How does racism inform the way different characters move through the world?
Gautier's characters moved through Puerto Rico and New York, and their notions of home were a function of distance, race and love.
A cutscene will play as the characters move through the door and step back into the outside elevator area.
In the sample Sony presented, there was clearly more detail on screen, with a character moving through weeds on the PS4 Pro that weren't present on the original PS4.

Not exact matches

Kwok hopes Chat Fu will generate revenue through micro-transactions, in which players can buy new characters and martial arts moves.
And if that individual through their intelligence and moral character moves you to empathy, you may find meaning for yourself as well.
As it moves through the process of becoming a specific and complete something in the world, the actual occasion exhibits the character of a decision system.
Through all the «scenes» what we see and hear is a moving mosaic of many scenarios, schemes used and discarded by both central characters as they try to explain the causes of their misery and the forms of their salvation.
The universe is through and through a realm of becoming and thus essentially temporal in character, but it moves in the opposite direction.
While the characters in fantasy often have powerful mental and spiritual struggles — struggles that lead them through vales of sorrow and dark tunnels of the mind — they never forget that they are acting in a drama which involves others and which is moving resolutely to an ending.
In the end it's the cast of characters themselves — their dramas, comedies and motives inside the ropes and beyond — that heighten this chase and keep it moving through a series of biographical codas that extend decades past the trophy presentation.
While this was generally a kick - ass episode that moved story lines forward while also prioritizing character development through unhurried interactions, I do regret that we didn't get to see the Waif meet her end.
It was the transfer of Nigeria's wealth through the patronage system to Obasanjo's allies in a move that typified the highest character of the «free market» — crony capitalism, as distinct from «state capitalism.»
The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
Frerichs designed the Snow site as a way of sharing the character and wisdom of a great man, but what I sense more than anything as I move through the space is the animating presence of Frerichs himself.
ILM animators employed a technique they refer to as «virtual background pipeline» to make sure that the animated characters had plenty of room to move in any given scene, whether they were flying, fighting or racing through an intersection.
To improve the authenticity of the character's movements, animators used the software to calculate how Scorponok would move through its scenes.
As the multiple narrative strands move from character to character — a sympathetic insurance assessor (John Ortiz), a curmudgeonly pack rat (Bruce Dern), a widow (Burstyn) picking through the remnants after a house fire — the would - be medley quickly devolves into a series of actorly monologues on a thesis.
Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character's hand using Playstation Move technology.
Tony is a man whose unpredictable rage can be sparked by one wrong move, but Karam infuses the character with pathos through the subtlest gestures and facial expressions.
When The Social Network was deservedly garlanding awards attention, one aspect which was widely praised was Aaron Sorkin's script; it moved through the creation of Facebook at a blistering pace, conveying both the natural impatience of the characters and the ruthlessness of the world in which they exist.
Roaring through 160 minutes of action, humor, character development, epic evil and moving nobility, it is darker and edgier, yet lighter and more stirring than anything offered in another superhero franchise.
And just as Haneke respects these characters (and us) too much to trivialize them through overemphatic contrivance or too - easy intimations of emotion, so too does he exclude all non-diegetic music from the soundtrack, so that when we do hear the music played and appreciated by these inveterate music lovers — as when the characters do, finally and unavoidably, betray their unwanted, overpowering grief — it's something rare, precious, truly sublime, and profoundly moving.
The interesting characters and the unlockable, brutal moves will keep you playing through to the end, but don't expect a great brawler.
Counterposed scenes of Cornelia fleeing a ghastly Wiggles - style mother - and - baby music session (all her contemporaries have kids, so this is a rare social interaction) and grinding her way through a mofo - ing dance workout identify her as belonging in neither environment, Watts mining both comedy and pathos from her character's inability to move forward or backward; clowns to the left, jokers to the right, stuck in the middle with Josh.
As Asia moves through the film, her character changes physically.
Several major characters» lives are transformed in a matter of seconds, but the film moves through it, keeping the biting terror on their faces but leaving behind the connotations, the reasoning that says it will all be okay.
The screenwriters appear to have no concept of how action video games work, moving their characters haphazardly through a nondescript jungle with only fleeting instances of combat and problem - solving.
The turn - based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen - filling special moves and a surprisingly deep character development system which not only allows for levelling - up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry.
His jumps between characters and factions become smoother — in a late issue he moves from the Midnight Angels speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over how to respond.
The flabby screenplay moves at half - speed while undeveloped characters slog through predictable motions and forced quirkiness, all of which is trapped in an erratic tone that swerves from kookiness to uncomfortably somber.
But the movie has its own vibe, as Roskam and cinematographer Nicolas Karakatsanis work some remarkable effects with lighting, making Schoenaerts look simultaneously bulky and small, and as Roskam has his characters grunt at each other and move through sliding doors, on their way to the slaughter.
Victoria's tricky segues from drunken - hangout comedy to tentative character piece to chase picture are impressive enough, but what's genuinely laudable is how the creator, cast and crew skillfully navigate viewers through the city's different locales: grungy dance clubs, lonely rooftops, underground hideouts, swanky hotels, and even moving vehicles.
Midway through Netflix's new film «Kodachrome,» Ed Harris» photographer character laments the world's move to digital.
The images are marvelous, a lovely example of Ghibli hand - drawn animation and a reminder of the kind of personality that comes through this kind of art, but it is the compassion and depth of character that makes it such a moving film.
It's also a format where you can evolve a character in a scene using long takes, just moving from one place to another, through the relationship to the background and the actor — making it differ.
The Blu - ray's all - HD extras begin with «In the Tranches: Casting» (15:51), a featurette that moves through the principal characters in terms of the actors playing them and considering how some departed
The psychokinetic teen is the first character in SFV to not require motions for special moves, and will be playable in the upcoming CFN Beta on May 11 through 14.
As the story unfolds, and evolves from that of John Smith to John Rolfe (Christian Bale), it never loses its dreamlike aesthetic, conveyed through Lubezki's always - moving camera, but also through characters who say more in narration than they do in dialogue.
While the thin story is divided into tonally conflicting parts that move at different paces, it is less tiring than following one indestructible character through dull set pieces — an annoying staple of this genre until now.
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