James Scott Bell wrote in his Plot and Structure that, «As opposed to the plotline, the character arc is a description of what happens to the inside of
the character over the course of the story.»
Since we leveled one
character over the course of the story, our Skylander could handle the toughest groups of enemies with ease.
Instead, it's an emotional experience, as the participant develops what feels like authentic relationships with different
characters over the course of the story.
Not exact matches
Mendelsohn proves once again he's a chameleon and capable
of almost any performance (compare his sad sack Gerry here to his work in «Killing Them Softly» and «Animal Kingdom» to see the gamut
of his talents) and brings Gerry to life in such a way, it's tough to watch his
character flounder again and again
over the
course of the
story.
The
character is haunted by the start
of the film, after he and Lady Macbeth (Marion Cotillard) lose a child, but his madness grows and grows
over the
course of the
story.
What both Dead Rising and Dead Rising 2 do very well is deliver memorable
characters that we grow to love or hate
over the
course of the
story.
These are pieces that might fit together in a smarter, stronger movie, but director Ken Scott (reteaming with Vaughn after the dreary «Delivery Man») seems to mold the
characters scene by scene rather than making them believable and consistent
over the
course of the
story.
Starring Sandra Bullock, Don Cheadle, Brendan Fraser, Terrence Howard, Ludacris, and many others, this
story of interweaving
characters takes place
over the
course of two days in Los Angeles.
In a properly cryptic fashion, certain yellow key missions need to be taken while others ignored if the player wants to reach the true ending with their chosen patriarch unless they want to finish up the
story mode quickly and start anew (carrying
over character levels and other important stats,
of course).
Class panic may be at the root
of what happens in Inventing the Abbotts, but in this case the
story and
characters are far from simple, and they grow in density
over the
course of the deceptive plot.
Instead,
over the
course of the movie, as revelations come to light (particularly for the other
characters in the movie) and the
story dips and turns, it's not so much our allegiances that change, as our understanding
of the decisions that have been made and choices taken.
Amleth, the main
character (and one
of the previously - mentioned five traitors) has to deal with some severely divided loyalties
over the
course of the
story, and it makes for great drama.
His
character changes the most
over the
course of the
story.
Sure, some
of the
story beats and
characters are familiar in the super-rigid superior district attorney (played by Alfred Molina), and the play - by - his - own - rules detective, but they've been proven to work
over the
course of cinema history.
The extra
story missions, for their part, vary widely in quality and value, and each one follows a surprisingly strict formula: a new
character is introduced and given a task which takes them to each
of Los Perdidos's four areas
over the
course of two hours.
The completed film is a multi-generational love
story, weaving together a number
of characters whose lives intersect
over the
course of decades from the streets
of New York to the Spanish countryside and back.
Over the
course of this journey, they become able to: - Define the key term «bravery» and understand its position as a theme within the plot; - Read the
story «Perseus and Medusa» and interpret the key meanings; - Identify, explain, and analyse the key plot elements and themes in «Perseus and Medusa;» - Storyboard the main plot features in the text; - Engage deeply with the text by inferring the thoughts and feelings
of the main
character; - Peer assess each other's learning attempts.
There is plenty
of action, but the fully developed
characters, who age from approximately 12 to 20
over the
course of the book, are the engine by which this expansive
story works.
Talk about how your perspective on these
characters changed
over the
course of their
stories — at the end, were your feelings about their choices different from what they were at the beginning?
Over the
course of the last 14 years we've developed three key strengths that define our games: ninja - class combat, strong
character stories, and a unique art vision.
Best
character: Cloud, who starts off as a stereotype («look at me, I am a badass, look how badass I am») but gradually evolves
over the
course of the
story in large part because a whole lot
of fucked - up things keep happening to him.
In Final Fantasy Tactics you had both
characters that you got
over the
course of the
story.
However, the set up does the job well enough — it's just disappointing that the charming and funny
characters like Mako and Bolin only show up at the beginning and end, with the likes
of Tenzin nowhere to be seen, and Jinora only turning up as a spirit guide
of sorts to help Korra reclaim the four elements
over the
course of the
story.
The Walking Dead: The Telltale Series Collection's replayability stems from the multiple storylines you can shape by playing the first season, 400 Days, second season, A New Frontier and Michonne spanning a total
of 19 episodes
over the
course of multiple playthroughs, while experimenting with different combinations
of moral choices to see which direction your decisions will ultimately guide the
story regarding which
characters will survive that did not previously do so and which
characters who survived beforehand that will not survive during a separate playthrough given an alternative moral choice.
The replayability
of The Walking Dead: Michonne stems from the multiple storylines you can shape by playing the game
over the
course of multiple playthroughs, while experimenting with different combinations
of moral choices to see which direction your decisions will ultimately guide the
story regarding which
characters will survive that did not previously do so and which
characters who survived beforehand that will not survive this time given an alternative moral choice.
It's as generic a Final Fantasy
story as they come, but FF14 lives up to the series legacy by populating the world with an endearing ensemble
of characters that grow significantly
over the
course of its two expansions.
It falls to you and your allies to restore order as you lead the Inquisition and hunt down the agents
of chaos.Explore, lead, and battle: Tough choices define your experience, and even one decision can change the
course of what's to come.Wield the power
of the Inquisition
over the
course of an epic
character - driven
story, and lead a perilous journey
of discovery through the Dragon Age.
The comparatively small roster may be disappointing to some, but with the inclusion
of three DLC
characters, and the
Story Mode hinting at the return
of more familiar faces, it's possible that the roster will expand
over the
course of 2015.
Throughout his adventures, he will meet a cast
of colorful and memorable
characters, each with their own well - developed back
stories that will slowly be exposed
over the
course of the game.
This maturity, however, is initially less evident in battles that are simplistic by today's standards, but
over the
course of the game's 100 or so hours, combat,
story and
characters coalesce into a satisfying whole.