Not exact matches
Advice is in the retirement investor's best interest when the advice is rendered «with the care,
skill, prudence, and diligence under the circumstances then prevailing that a prudent person acting in a like capacity and familiar with such matters would
use in the conduct
of an enterprise
of a like
character and with like aims, based on the investment objectives, risk tolerance, financial circumstances, and needs
of the Retirement Investor, without regard to the financial or other interests
of the Adviser, Financial Institution, or any Affiliate, Related Entity, or other party.»
Joining a club
of arsenal s stature has its ups and downs.There is a requirement
of how our players should perform when on the pitch.The following is a list
of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured
of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over
used and its sometimes difficult for him to get
used to the rythm
of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level
of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his
skilled sharpened and his
character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top
of that another player who was recklessly managed with his talent and never coming off age because his
character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because
of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
I think the word is
used when someone feels there is a certain amount
of risk that's associated with taking a player, but there's risk with every single selection, whether it's big or small,
character or
skill related..
My writing has been helpful — because my way
of going about
character traits, seeing people that I want to emulate in a
character — is when I
use my journalistic
skills.
If you talk to economists, they call it non-cognitive
skills, psychologists
use the term personality traits, neuroscientists call it executive functions and educationists think
of it as
character.»
To identify the effect
of university education, researchers followed the education and
character skills trajectories
of 575 adolescents over eight years
using nationally - representative, longitudinal data from the Household, Income, and Labour Dynamics in Australia survey.
Australia About Blog Live life with your Kids comes with the message that parenting is about relationships with our kids, about teaching and training the heart, about
using the whole
of life to teach
character, wisdom and life
skills to our kids.
Fall
of Cybertron feels like an actual love letter to the series, and puts the right amount
of emphasis on individual
characters and their traits and mixes that with levels that make
use of those particular
skills and abilities.
Take control
of popular co-stars Sky, Bolo, Rottytops and even series antagonist Risky Boots herself, and
use each
character's unique
skills to journey through new storylines and scenarios long after Shantae's quest is over!
This game has a huge roster
of characters with unique abilities which players can
use suiting their own fighting
skills.
Each playable
character has an individual
skill tree with new combos, abilities and classes to be unlocked through the
use of consumable materials.
New
characters are constantly being added to the roster — each
of which has their own
skill tree to develop, weapons to assign, levels to grow, and more;
characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be
used; and so much more that we simply don't have the room to talk about.
With that said, each
of the four
characters in the game are slightly different as they have their own abilities and
skills that really work well when
used in conjunction with the others.
Crucially, there's just enough
character growth and variety (little bits
of their pre-apocalypse lives help dictate their personality and
skills) that you never get
used to losing survivors, no matter how essential a part
of the game it is.
The idea is that each
character can hold one and it'll absorb their abilities or the
skills of the monsters they're fighting, so that they can then be passed onto a different
character who can then
use skills not usually available to their class.
Customize your
character's development
of both angel and devil powers
using an expansive
skill tree to take advantage
of your enemies in an intuitive battle system.
Apart from your stock standard
skills,
characters also have a special
skill which deals a considerable amount
of damage but can only be
used every so often.
During the course
of the game, players explore a variety
of locations and fight enemies in a real - time battle system where
characters can perform attacks with their equipped weapons,
use skills and spells and more.
The game was made to be played as a co-op adventure from the start and each
of the players will need to
use their
characters skill sets to help progress the game along.
You explore, you go on simple missions, you kill or avoid zombies who are actually pretty tough, and you scavenge for all sorts
of insane items that you can
use to craft objects like firecrackers, which you can
use to lure zombies where you want them to go, and upgrade your
character in the three
skill lines
of Agility, Power, and Survival.
Each
character is completely different and brings with it a new set
of skills and attributes you can level up
using skill trees.
As a comedic
character actor, he brilliantly
uses proper timing and improvisational
skills to maintain the likability
of his
character even when the
character gets into some dark territory.
Inherent Vice — based on the 2009 novel by Thomas Pynchon — is the latest from American writer - director Paul Thomas Anderson, this time brining his masterful
skills to a 1970s - based fictional crime story filled with twisty turns, oddball
characters, and lots
of drug
use.
Up the ante on family game night with the launch
of the ultra-fun Mario Tennis: Ultra Smash for the Wii U, where up to four players
of all
skill levels will be able to volley, slice and lob with some
of Nintendo's most classic
characters using some outrageous powered - up moves.
It will be
used when upgrading weapons, repairing them, constructing new items for base or even when upgrading the Survival Level
of your
character to learn new
skills.
Jovovich is underused as Alice, a
character the audience really need to know more about, and she displays great fighting
skills when allowed to
use them but we never quite get to see enough
of her in action.
The same can be said
of the
skill trees
used to upgrade each
character.
Progression is handled well with the way you can augment your
characters abilities and
skills using the upgrade stations and
skill trees but often you'll find yourself being forced to select from a series
of options that don't necessarily reflect the areas you wish to focus on, leaving you playing a game that ostensibly offers up a variety
of ways to play but ultimately leaves you with only a handful
of ways to approach the game.
The third generation
of Mario Tennis removes the RPG elements and the ready - made human
characters altogether, with Mario Tennis Open instead allowing players to
use their own Mii
characters as saved in the Nintendo 3DS Mii Maker, who have variable
skills and can equip special gear to improve their
skills, and costumes upon completing certain objectives.
As fans
of the anime and manga franchise will know, Gotenks is the result
of when
characters Trunks and Goten successfully
use the Fusion Dance to create a more powerful
character with access to greater power and
skills.
Fine in theory but this level
of simplicity only works well when the playing field in which your
character resides is oozing with creativity and challenges that can be overcome
using your
skill thanks to the tight controls.
As single - player or two - player co-op, players must help Riley's Emotions journey through Imagination Land, work together
using each
character's unique
skills to defeat enemies, gather Riley's displaced memories, and return them to the Long Term with the help
of Mind Workers before Riley awakens.
Frost's Andy choosing not to drink during the pub crawl, or Gary's decision to
use the death
of his mother as sentimental motivation for the others to join him are moments that really round out the
characters, and show that Wright's writing hand and the lead's respective acting
skills have a real knack for male camaraderie.
For my money, Jennifer Jason Leigh is, with due respect to her predecessors, the first truly great actress to have a major part in a Tarantino film, and as eager as the other
characters are to
use her as a punching bag, she's more than that; she's a
skilled, tough player in this game
of elimination who
uses every card she holds (or can make the other players think she holds).
A certain
character may need to be in a particular place to
use one
of their specific
skills.
There are close to 10 classes to pick from in the game and your
character can have 3
of them active at a time giving you a wide range
of moves and
skills to
use in battle.
Ratings
of SEL
skills and
character can be
used as early indicators
of students at risk or who may be able to serve as positive role models and resources for their peers.
Keep you eye on him and this line
of research on
using survey responsiveness and carelessness as measures
of character skills with strong predictive power for student success.
Instead, they are one
of the key eLearning
characters who must
use all
of their knowledge and
skills to solve the problem.
The comments come from current Teachers, Teaching Assistants, SEND co-ordinators, heads
of house, inclusion managers and Form Group Tutors...: We
used this in small groups in our new class every morning for a week, what a great start, everyone is still buzzing... Builds a strong sense
of belonging to something special... your class... Encourages differences and similarities to recognised and valued... Hugely improves our efforts at inclusion... The students quickly came out
of their shells and are blossoming... Reveals much
of the nature
of the students... Gets us buzzing as a group... Encourages participants to take part in their own game and go and find things out from others... brilliant ice breaker game... Helped to resolve a huge problem we had in getting students to gel... Switches the students brains on from the moment go... Helps to break down various barriers... Gives a big boost to developing important life
skills... This gives a great insight and a fantastic array
of examples, clues and hints as to the
characters of each individual in the group... Helps participants learn some things about themselves... Helps participants learn some things about others... Helps you learn about the participants (you can be a player as well on some occasions)... Makes it easy to develop class rules
of fairness and cooperation... Builds a sense
of purpose... Creates a sense
of community and togetherness... Brilliant, just brilliant... our school is buzzing...
Differentiated (by colour) lesson to support the teaching
of Romeo and Juliet Act 4 scene 2 with a focus on the
skill of evaluation
of language paper 1 Differentiation: purple = lower ability blue = middle ability yellow = higher ability Resources provide opportunities to: - prepare for language paper 1 Q4 - agree or disagree question - explore the presentation
of character and theme - evaluate the Friar's plan - link to context -
use structure strips to elicit better responses
Students learn through the following tasks: - Gauging and collaborating previous knowledge
of «propaganda» through a discussion - based starter task; -
Using an interactive, out -
of - seat, group activity to build understanding
of the features
of propaganda; - Reading chapters 7 and 8 with a particular focus on the
character of Squealer, and demonstrating their understanding through a related activity sheet; - Developing their understanding
of Squealer's actions, and finding textual evidence to back this up, through a scaffolded, retrieval activity; -
Using their imaginative and creative
skills, in addition to their knowledge
of Squealer and propaganda posters, to construct their own propaganda poster for Animal Farm; - Peer assessing their partners» learning attempts.
Differentiation: purple = lower ability blue = middle ability yellow = higher ability Resources provide opportunities to: - explore language, form and structure - assess against the 9 - 1 specification success criteria - explore the presentation
of character and power - develop
skills required for the English language exam -
use what, how, why instead
of PEE which can be too restrictive -
use structure strips to help students to develop better analytical responses
4 fully differentiated (by colour) lessons to support the teaching
of chapter 1
of Animal Farm for the new linear specification (9 - 1) Differentiation: purple = lower blue = middle yellow = higher Resources are planned around the new specification and provide opportunities to: - explore context - analyse writer's methods - language focus - explore
character presentations - write persuasively - develop
skills for new specification language paper -
use mark schemes
Students learn through the following tasks: - Gauging and collaborating previous knowledge through an interactive starter task; - Identifying the descriptive devices in sentences written about 19th Century
characters; - Building close reading
skills through a study
of a fiction extract from Frankenstein - Answering exam - style questions interpreting and inferring the key meanings in the text; -
Using models and templates to write extended analysis responses about the descriptive language
used in the fiction extract; - Peer assessing their partners» learning attempts.
Think
of the
skills used as an individual in the game (knowing when to click and how to
use your
character's abilities) as analogous to job
skills — you have to have them in order to play (and, true, these don't transfer outside their particular context.)
Our research showing the lack
of relationship between behavioral and self - reported measures
of character skills adds to the case for caution in
using these measures for evaluation or accountability purposes.
Our plan is grounded in the following two premises: 1) When purposefully synchronized with one another across multiple forms
of media («cross-media»), children's and adolescents» exposure to high quality youth - oriented social and ethical story content, i.e. stories
of substance specifically about
character development, compassion, and courage (CCC), is a powerful way to promote youth academic achievement and ethical values; 2) Especially if these stories, told and «read» across media, in their various genres (human interest, biography, history and historical fiction, civic engagement, coming
of age, social change, spiritual awakening, moral issues, etc.), are «taught» by «educators» (broadly defined)
using an «evidence - based» pedagogy that A) makes
use of peer to peer, and adult facilitated group discussion and debate as a primary form
of instruction, and B) takes advantage
of access to the texts
of the story that are made available cross-media (narratives, scripts, videos, etc.) to foster students» critical thinking and ethical reflection
skills.
The
use of technology in schools helps to build «
character skills», according to new research from Techknowledge for Schools.
Students put their communication, creative thinking, team work and strategic thinking
skills to the test as they
used the popular game by Activision Blizzard, Overwatch, to compete for the first prize, which, as well as the trophy included, medals for individual team members, a PlayStation 4, a framed signed Overwatch poster and a limited edition statue
of the
character Soldier 76.