It interpolates at the precise moment when the battle lines are drawn and the warriors await only the blowing of the conch shell as signal to
charge upon the enemy, a discussion running through eighteen chapters on very profound religious themes between Arjuna the warrior and Krishna the god, disguised as a charioteer.
Not exact matches
The standard
enemy tactic is to simply
charge straight ahead and swarm the victim as soon as they set sight
upon a soldier, although in fairness swarming is the default tactic within Mordheim since a failed All Alone check can provide a massive advantage to the attackers.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by
enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time
upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while
charging.
One might have you defeating 10
enemies in two turns or less, another will ask you to manipulate a
charging enemy that,
upon being attacked, can bounce you onto an island that's otherwise unreachable.
There's also a special ability that
charges up with time and as you obliterate
enemies, this can be used multiple times and it's very useful when
enemies have crowded
upon you and you need to take them out together.
He can also call
upon lightning to
charge switches and hit
enemies from a distance.
Why do ask, well
upon holding down the «B» button you
charge at your
enemy impaling them lifting them high in the air like they are your new trophy.