We've not really seen it roll out on a large scale, either, as competing
charging standards battle for supremacy.
Not exact matches
Aside from
standard attacks units can be set into Ambush mode to get the jump on people by launching a free attack on any enemy that comes into range, can
Charge into
battle (which cancels out Ambush) and enter Dodge or Parry stances.
It has the
standard trappings of the genre: Weapons that get stronger from power - ups dropped by enemies, a secondary screen - clearing super attack with limited
charges, and boss
battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points.
There's currently a
battle brewing when it comes to wireless
charging standards.