Sentences with phrase «charm of the game»

The special charm of the game lies in the smart game mechanics that lets players switch from the real world to the dream world solving puzzles.
It's certainly colourful, quirky and really compliments the overall charm of the game and it all fits together really well.
From the memorable opening moments of the game it is easy to see the visual charm of the games design, and Rapture now looks more appealing than ever with clearer signs of the cities crumbling halls.
Like most any JRPG, there is repetition, but the story and battle system and general charm of the game, even in spite of a not - so - likeable protagonist, give way to a good JRPG experience.
At no time do any of these elements decry the innate charm of the game's universe or its style, instead serving as clever homages in a galaxy unique enough to sustain itself.
Rogue Legacy's iconic sword in a keychain form is absolutely adorable, capturing the pixelated charm of the game's 16 - bit style graphics.
New developers Lucid Games then stepped up to the plate with the gumption to tackle this beloved franchise and to also leave their own distinctive mark upon the legacy of the series, a feat that could very well appear insurmountable to most... After all, Bizarre Creations had refined the gameplay to the point where anything extra added could very well be superfluous at best and damage the simplistic charm of the game at the very worst.
While Super Lucky's Tale isn't built in that mold — crucially, you're not dropped into enormous 3D spaces — it totally nails the goofy charm of those games.
There's just something about the original charm of this game, taking Super Mario Kart's Mode 7 graphics and transforming it into 3D courses that just work.
Another new addition to the game is lock - picking which plays an integral part of the game as you attempt to move the analog stick until it vibrates in a certain area which does add to the overall charm of the game, especially considering that Chloe is a treasure hunter... err... thief!
The charm of the game lies in its main theme about the characters belonging to a fictional universe where they are represented by a certain console brand.
If you can forgive its shortcomings and allow yourself to be enveloped in the charm of the game then you can add a point to the score.
As far as the racing element goes, the controls for Gravel are rooted deep in its Arcade nature and feature floaty physics that often end up looking ridiculous, but part of it is the charm of the game.
It looks a lot like anime and this really is where the charm of this game lays.
Levels are a little on the short side, and the overworld map reminds me of something out of Castle Crashers, but this adds to the charm of the game.
The art style is beautiful, and the animations and cartoon / semi realistic style characters add to the charm of the game.
The unfortunate part is that these events are not really all that fun and have no lasting appeal once the charm of the games design wears off, added to this issue is the regular complaint from the standard events which is the lack of courses, most of these events are a single course and there is little appeal.
Ok, so a lot of the references are hamfisted, but that's part of the charm of this game!
Part of the charm of these games is laughing along as your friend just can't seem to make a certain jump, constantly doomed to see their player break into pieces.
If you can forgive its shortcomings and allow yourself to be enveloped in the charm of the game then you can add a point to the score.
Diehard fans of the genre may argue that doing this was somehow part of the charm of these games and that the magic button ruins this, to which I say two things: the first is that you're nuts, and the second is that you can simply not press the magic button, leaving you to happily wear out your mouse.
It adds to the charm of the game and it's one of nail'd's more redeeming qualities.
These little RPG touches help give the game a little depth, and further contribute to the charm of the game.
Tales of the Aggronaut said that he was «hooked» when he put in a good weekend: «Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.»
Each time your bear devours a piece of food they increase in size, a nice animation which adds to the charm of the game.
The fact that you have a companion doggie that can help you in battle and also be sent off to sell all your vendor trash while you continue adventuring in a dungeon was a small detail that totally added to the charm of the game for me.
The game is unforgiving in the difficulty department, but that only adds to the allure and charm of the game, as I am always seeking the thrill of moving past my friends on the leaderboards.
Both visuals and sound remain the same as the online flash version, which is forgivable as they add to the charm of the game.
But battles like that are part of the charm of the game, and you just have smile and take it as it comes.
Although the initial impression might not be positive, the fluidity and charm of the game's animation soon shines through, as Shantae's lissome wiggle is destined to mesmerize gamers.
It's got all the charm of that game and even better graphics.
However, given the charm of the game, I am expecting to see some twists and originality in what comes next, so look forwards to seeing what comes next.
While the story itself is not something profound and ground breaking, the manner in which it is told is quite novel and refreshing, and adds a lot to the charm of the game.
One thing for sure though years from now when gaming has become photorealistic and movie - like many like me will still be returning back to the charm of games in our youth to remind us of where it all began.
its pretty good finding it a little complicated as i always did even back on the original but that by no means take away from the charm of this game and it makes a welcome break from zelda and ganondorf etc it reminds me a bit of links awakening on gameboy its very different but it works that was almost a follow up to another great title link to the past just as this was a follow up to the great ocarina of time.
Because as we all know, «reboot» games tend to have poor character designs and lack the charm of the games that came before them.
There is however no secondary character that is as likable as Farah, taking away from the charm of the game that has been somewhat missing since the Sands of Time.
For players new to the charms of the game, well there's even more of a treat.
More Monster Hunter World mini-trailers convey the charm of the game's ecosystem by showing how monsters feed and more.
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