As with every other fighting game, there is
a cheap final boss.
-
Cheap final bosses - Enemies will camp at all times - Platforming is a timing and jumping space issue - No online multiplayer
Not exact matches
Gunners
boss Arsene Wenger is keen to strengthen his defence and may well feel he can land the 26 year old Upton Park centre - back «on the
cheap» as he is into the
final year of his Hammers contract.
The weapons aren't really that good save for Danger Wrap and the
final boss somehow managed to be even more
cheap than the Mega Man 2
bosses, despite every other
boss except for Slash Man being reasonable.
It was also good to see that the
final boss was not as
cheap as General Raam was in the first game, or as unfair as General Karn was in Gears of War: Judgement.
The loading times, the terrible online functionality coupled with an antiquated single player and a
final boss so incredibly
cheap it would make King of Fighter's fans giggle — all contribute to Tekken 6 being the only game I could only recommend to fans of the franchise.
These moments detract from the general polish of the game and some of the more fun ideas, because while that
final mission feels
cheap and unfair when it kicks you back to the menu, having run out of ammo during a
boss fight, when you pick Hardcore mode for yourself, it's genius.
To play through the story mode, I had to relegate myself down to beginner mode, as the
final bosses are incredibly
cheap with recovering health and insane dashes and cancels that will infuriate you.