While Digimon Rumble Arena 2 was made by some third party company that banks on making
cheap licensed games, TMNT Smash Up was made by the same group of people that worked on Super Smash Bros Brawl (in fact that was the huge selling point).
Xbox 360 has a lot of things that it does far better than the PS3 - Fast system and
game updates - OPTIONAL full install for every retail
game - Cross-
game chat - Party mode with different voice chat options - Private voice chat channels - Voice messaging - Beacons - Multi-user logins system wide - Multi-headset support system wide - Live status updates for all
games - Achievements that auto - sync without you having to pay - Cross-
game invites in all
games - Join session in progress in all
games with multiplayer - Mute options in all
games - Mandatory demos for all downloadable XBLA and indie
games -
Cheaper prices for most downloadable
games and DLC - Earlier access to many downloadable
games and pieces of DLC - Windows Live Messenger integration, soon to be replaced by Skype (which is the world's largest IP based [voice] messaging service)- WAY more media apps and services - Far better privacy options - A WAY more functional website where you can queue up demos to your console, etc - You get a
license for every free
game that MS offers and can redownload it even when your account degrades to Silver
Of course, The Legend of Zelda is a keystone franchise of the global
game industry, and
licensing it is not
cheap or easy, so all of the serial numbers have been filed off in David Hellman and Tevis Thompson's interpretation.
Lack of
licensing, for a huge portion of the world, returns me to my time of playing
cheaper games on the Mega Drive or PlayStation 1.