Not exact matches
It's like playing that old
childhood game of «
telephone» but the first person in the line was a mentally challenged kid with Tourrette's Syndrome; the message wasn't all that great in the first place, and you're still getting it wrong anyway.
It effectively places them in the unenviable and daunting spot
of having to play the equivalent
of 50
games of «
telephone,» that group activity you may remember from
childhood in which participants whisper a message to another participant at the same time.
In Switchboard (pavilion), the
childhood game of creating an improvised
telephone using tin cans and string becomes an absurd and daunting puzzle.
The effect, which echos
childhood games like broken
telephone, is that
of «an endless chain
of subtly displaced meanings and altered utterances» that disrupt our experience
of popular culture.