Sentences with phrase «choice during dialogue»

The story hasn't grasped me yet, and the sporadic voice acting is a weird choice during dialogue heavy story segments, but the combat system has me ready for more.

Not exact matches

Such equality must have prevailed until after the mythic fruit was eaten, because the account indicates that Adam was present during the serpent's dialogue and Eve's choice: «So she took some of its fruit and ate it.
The mother makes her decision regarding breastfeeding prior to delivery in more than 90 % of cases; therefore, her choice of infant nutrition should be discussed starting in the second trimester and continue as part of an ongoing dialogue during each obstetric visit.
Arguably the movie's most iconically enjoyable scene — thanks to Mauro Fiore's sweat - and - shadows cinematography, John Refoua's editing and some choice slices of showdown dialogue from screenwriters Nic Pizzolatto («True Detective») and Richard Wenk («The Equalizer»)-- the saloon confrontation also introduces the second of the seven: Pratt's hard - drinking, wisecracking gambler Faraday, who likes to play card tricks during sticky situations.
In fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to her.
Bill to limit Amazon's advantage moves forward in France; Reading Group Choices» 2014 guide out now; National survey details reading habits; NRF predicts modest growth during holidays; Consumers use smartphones, tablets to shop; California Bookstore Day website live; NCAC in New York Times Sunday Dialogue; Thurber Prize goes to Dan Zevin; Penguin Random House merges audio; HarperCollins joins Scribd's e-book subscription service; Chronicle Books goes green; BISG announces new mission statement, industry award winners, F+W Media partnership
Dialogue choices give you the chance to tailor Vulcan's responses during conversations, but these are actually not particularly common nor are the options very varied, and long stretches of time pass between them.
Your behavior during dialogues, as well as your choices and decisions will influence your companions and the fate of the people who will cross your path... and maybe the fate of all the colonies on Mars.»
The story is now split up between you making dialogue choices during the boss fight and travelling back in time, through your memories as you relive the events which impact you in the present.
An unexpected design feature showcased in the cinematic was the ability to choose dialogue options during the cut - scene, as Nathan chooses which of his exciting adventures to relay to his brother, offering a choice from the three previous Uncharted titles.
Despite following the same plot, many people would have had many different experiences with the supporting cast simply due to the dialogue choices available during every conversation.
Players are given dialogue choices during each episode with only a small amount of time to decide which route to take, all your choices change the game slightly, whether it is just a reaction from another person or a longer standing choice that could make a difference further into the game.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
Decisions have consequences; wise choices must be made when conversing with possible allies during intricately crafted dialogues.
You can now choose from up to four emotional responses during conversations, allowing for a much more natural flow to dialogue, although situations where you're only provided two options that are practically identical do crop up far too often, and this element of «choice» is more of an illusion than an actual dialogue tree.
It's this vibrant and wonderful world that keeps the story flowing as you're given choices during certain dialogue options and even the option of draining some of the characters» power using your Arca.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
You'll also be prompted with multiple - choice answers during the game's dialogue scenes, although some are simply an illusion of choice and send you towards a linear path.
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