And the stretch
of time I had available, insufferable as it could sometimes be, did allow me to immerse myself in this sheer possibility: exploring
dialogue choices or narrative tangents, becoming entangled in side quests, wasting hours with reading material in virtual bookshelves, practicing augmented skills and character improvements, and
piecing together the convoluted cyberpunk lore.
LHL: They were combinations
of things I did before, like performance (Roberta), hotel rooms (Dante), site specific
pieces, but they combined time and interactivity and took into account a «user» (a term I invented then) and created a
dialogue about
choice change, and the politics
of dialogue.