Roman Ondák's «Swap» (2011) asks a performer to
choose an object as they sit behind a table, and when visitors enter the room they are then able to swap the object with anything else they are willing to exchange, while in Chinese artist Xu Zhen's «In Just a Blink of an Eye» (2005) a body floats in mid-air as if frozen, defying both time and gravity, and making the audience question reality and reflect on the work's seeming impossibility.
Not exact matches
People
object to a system that they see
as being dominated by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong with us, and telling us what we must do in order to get better (
as they
choose to define «better»).
The reason they
chose gold versus other
objects is important - gold has certain characteristics that make it a better «store of value» (
as it is commonly known) than other
objects:
Whereas God is always available to being taken by us
as the
object of our metaphysical reflection» we can think about him whenever we
choose to» the praise of God that fills the Confessions is first elicited in us by God and is possible only
as a response to his prior call to us.
Because before the foundation of the world, God decided to create some
objects as «vessels of wrath» so that those who were
chosen to be His vessels of mercy might glorify God all the more!
If,
as the Scriptures and experience tell us, all men are by nature in a state of guilt and depravity from which they are wholly unable to deliver themselves and have no claim whatever on God for deliverance, it follows that if any are saved God must
choose out those who shall be the
objects of His grace (Boettner, Predestination, 95).
«Because God has
chosen war
as one means by which He judges the nations, Christians are best advised not to take a stand opposing and
objecting to all wars.
The bowers have a display ground decorated with colored
objects,
chosen with great care
as to their color and form (BB 42, 47 - 51).
The essence of freedom is certainly not to be understood
as the mere possibility of
choosing between a number of
objects, one of which is God.
I point out, however, that even Christian does not fully explicate Whitehead's doctrine of the relational essence of eternal
objects as is attempted in this paper, for he
chooses to focus on the internal relatedness involved in objectification rather than the internal relatedness that also obtains between eternal
objects themselves.
What actually happens is that the eye reads the light
as standard and sees how the
object affects that light: it reads the relation between the light coming in and coming off, and reads the other colours in relation to a
chosen colour and in relation to its own adaptive state.
We can only praise him for having
chosen the religion he knows best
as the
object of his critique, and can only admire the loyalty with which he agrees unreservedly to submit Christianity to criticism.
In this essay, I have referred only to the book of Genesis and thus have
chosen not to mention the prohibitions against homosexuality included in Leviticus, for it seems to me that what is at stake now is not homosexuality, which is a fact, a reality, whatever my view of it
as a rabbi might be, but the risk of irreversibly scrambling genealogies, questions of legal and social status (the child -
as - subject becoming child -
as -
object), and identities — a confusion that would be harmful to society
as a whole and that would lose sight of the general interest in seeking the advantage of a tiny minority.
Indeed the love command is described by Furnish
as a duty independent of feelings,
as being measured by comparison not with self - love but with divine love,
as unrestricted in nature and scope, and
as requiring the whole person including our feelings, and
as not able to pick and
choose its
object.
The World Alliance for Breastfeeding Action points out that «When feeding bottles are used in public for fear of public exposure of breasts, or when women's reasons for
choosing bottle - feeding include fears that breastfeeding will alter the shape of their breasts, then women are being treated
as sex
objects.
You need to also ensure that your
chosen gym has good child developmental benefits such
as improvement of cognitive skills like gripping and grappling of
objects, self - awareness, optical sensitivity, and gross motor advantages for your child.
Let her
choose a transitional
object such
as a blanket or stuffed animal — it will provide comfort and help reassure her when she's alone.
Elana — first — you are doing a good job second — at 9 months your bubba is learning about
object permanence — if he fusses when you leave the room — he is developmentally right on track don't worry — it doesn't last — and is actually a good sign — it signals that he is well attached to you — which is highly desirable in terms of raising happy well adjusted children that are willing to explore their world He isn't to young for independent play — It just might be for a little while that it happens while he can see you
As he chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too as time goes on — he will learn that things re-appear when they disappe
As he
chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too
as time goes on — he will learn that things re-appear when they disappe
as time goes on — he will learn that things re-appear when they disappear
Choose books with realistic images, such
as photographs, to help make the connection to real - world
objects easier.
When 7 - month - old babies see an experimenter reach toward one of two
objects, and then are given the opportunity to reach toward those same
objects, they unsurprisingly
choose the same
object as the experimenter.
In a preliminary follow - up study directed by Lillard, 16 girls and boys, ages 3 to 6,
chose between playing with 10 real
objects, such
as a microscope, or toy versions of the same
objects.
At the center, they meditated daily using techniques designed to foster calm sustained attention on a
chosen object and to generate aspirations such
as compassion, loving - kindness, emphatic joy and equanimity among participants, for others and themselves.
As the
object of study was the human body and its biological tissue, a 3D model of a human body compatible with the
chosen simulation technique was developed.
First of all, the researchers tested whether the animals can make use of communicative cues, such
as direct eye - contact and pointing gestures to
choose the correct
object.
As a result Nasa started a competition and it
chose a team called New Horizons to build a spacecraft that will study Pluto, Charon and several Kuiper Belt
objects during a series of flybys.
The plan: On your next walk / run,
choose an
object in the distance and sprint to it
as fast
as you can.
You have
chosen a Ukrainian lady
as an
object of your love and admiration?
You can
choose from several different
objects, such
as an iron ball, a stone, and a watermelon.
10 topics (Numbers to 10, Football theme, Food, Classroom
Objects, Colours, Clothes with Christmas theme, Cafe, Maths, Places in the Town, etc.) presented
as noughts & crosses grids with a row of 0's and X's at the sides - you click then move them to the
chosen picture.
As an extension higher ability pupils should be challenged to make their own worksheet - what
objects will they
choose and can they estimate which will be heaviest and lightest, then weigh the
objects and check if their estimate was correct?
«I
choose an observable
object, such
as hair ribbons, a watch, or a white shirt, and say, «Juan has it.
Through a process known
as additive manufacturing, solid three ‑ dimensional
objects are constructed from a digital file where layers of the
chosen material are built up to create the
object required.
Each group visits various sites and takes photos, and after we're back at school the students research the mathematical significance of the symbols or
objects they've
chosen, write and / or solve the problems they posed, annotate their photos and post them on an electronic bulletin board or map of the Mall, and express what they've learned and enjoyed in other creative ways such
as movies, kahoots, songs, game shows, etc..
Be careful, however, when
choosing objects that the
objects are easily recognizable
as a whole when grouped together.
If the problem is the students» attitude to the knowledge and to the teachers, the concept paper writer can talk about «the direction of human liberty», but may
choose another
object such
as the importance of education, highly qualified teachers, etc..
You can
choose whether to write concrete definition essay, which is an essay devoted to defining some concrete
object,
as, for example, a computer, a flower, or a pen or to write abstract definition essay, which deals with some abstract notion
as friendship, sorrow, or love.
Adolescent males are probably the most notorious «humpers,» often
choosing a favorite stuffed animal or pillow
as his
object d'amour.
Treat the bird
as an extra-special retrieve
object - tease the puppy, allow him to sniff it, pick it up if he
chooses, etc..
About half - way through the game in one of its silliest moments comes an attempt to spice up the action by making you
choose one of three permanent upgrades, such
as the ability to ram through certain walls and
objects.
No matter which length of day you
choose; the day - night cycle showcases a total contrast in skies, lighting and even dynamic casting of shadows from structures,
objects and foliage
as sunrise becomes mid-day, mid-day progresses into sunset and sunset transitions into midnight before looping back around again in what is a graphically authentic depiction of a day - night cycle.
- get Public Works tasks from Isabelle - early on you'll have to build a school -
choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the
object to change the perspective and move them all easily to somewhere on the grid - drag the characters around
as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
This can get very frustrating and can cause you to get spotted by enemies
as you are coming in and out of cover and it defeats the whole
object of having a stealthy option if you
choose to play that way.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such
as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising
as the Vita's touch screen control scheme was pretty much perfected
as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an
object, start a conversation with a person in your group or to
choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment
as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such
as X, triangle, square or O when in one - on - one fights with Fables
as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby
as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such
as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Open world games have long aimed for their players to feel the thrill of possibility
as they look out over the horizon and see some fascinating
object they can
choose to travel to and explore, and to an extent some have successfully delivered on that promise, but in
The game controls are very simple and work well, X will make you jump
as well
as interacting with various
objects, and also mounts and dismounts your from your
chosen steed, which can range from Horses to Elephants!
First things first, the controls are setup
as follows, left mouse button is your main attack, left mouse button is the push and the middle mouse button is where you
choose your execution rewards and look at set
objects and scenes within the game.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such
as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers
as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around
as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.