Sentences with phrase «choose an object as»

Roman Ondák's «Swap» (2011) asks a performer to choose an object as they sit behind a table, and when visitors enter the room they are then able to swap the object with anything else they are willing to exchange, while in Chinese artist Xu Zhen's «In Just a Blink of an Eye» (2005) a body floats in mid-air as if frozen, defying both time and gravity, and making the audience question reality and reflect on the work's seeming impossibility.

Not exact matches

People object to a system that they see as being dominated by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong with us, and telling us what we must do in order to get better (as they choose to define «better»).
The reason they chose gold versus other objects is important - gold has certain characteristics that make it a better «store of value» (as it is commonly known) than other objects:
Whereas God is always available to being taken by us as the object of our metaphysical reflection» we can think about him whenever we choose to» the praise of God that fills the Confessions is first elicited in us by God and is possible only as a response to his prior call to us.
Because before the foundation of the world, God decided to create some objects as «vessels of wrath» so that those who were chosen to be His vessels of mercy might glorify God all the more!
If, as the Scriptures and experience tell us, all men are by nature in a state of guilt and depravity from which they are wholly unable to deliver themselves and have no claim whatever on God for deliverance, it follows that if any are saved God must choose out those who shall be the objects of His grace (Boettner, Predestination, 95).
«Because God has chosen war as one means by which He judges the nations, Christians are best advised not to take a stand opposing and objecting to all wars.
The bowers have a display ground decorated with colored objects, chosen with great care as to their color and form (BB 42, 47 - 51).
The essence of freedom is certainly not to be understood as the mere possibility of choosing between a number of objects, one of which is God.
I point out, however, that even Christian does not fully explicate Whitehead's doctrine of the relational essence of eternal objects as is attempted in this paper, for he chooses to focus on the internal relatedness involved in objectification rather than the internal relatedness that also obtains between eternal objects themselves.
What actually happens is that the eye reads the light as standard and sees how the object affects that light: it reads the relation between the light coming in and coming off, and reads the other colours in relation to a chosen colour and in relation to its own adaptive state.
We can only praise him for having chosen the religion he knows best as the object of his critique, and can only admire the loyalty with which he agrees unreservedly to submit Christianity to criticism.
In this essay, I have referred only to the book of Genesis and thus have chosen not to mention the prohibitions against homosexuality included in Leviticus, for it seems to me that what is at stake now is not homosexuality, which is a fact, a reality, whatever my view of it as a rabbi might be, but the risk of irreversibly scrambling genealogies, questions of legal and social status (the child - as - subject becoming child - as - object), and identities — a confusion that would be harmful to society as a whole and that would lose sight of the general interest in seeking the advantage of a tiny minority.
Indeed the love command is described by Furnish as a duty independent of feelings, as being measured by comparison not with self - love but with divine love, as unrestricted in nature and scope, and as requiring the whole person including our feelings, and as not able to pick and choose its object.
The World Alliance for Breastfeeding Action points out that «When feeding bottles are used in public for fear of public exposure of breasts, or when women's reasons for choosing bottle - feeding include fears that breastfeeding will alter the shape of their breasts, then women are being treated as sex objects.
You need to also ensure that your chosen gym has good child developmental benefits such as improvement of cognitive skills like gripping and grappling of objects, self - awareness, optical sensitivity, and gross motor advantages for your child.
Let her choose a transitional object such as a blanket or stuffed animal — it will provide comfort and help reassure her when she's alone.
Elana — first — you are doing a good job second — at 9 months your bubba is learning about object permanence — if he fusses when you leave the room — he is developmentally right on track don't worry — it doesn't last — and is actually a good sign — it signals that he is well attached to you — which is highly desirable in terms of raising happy well adjusted children that are willing to explore their world He isn't to young for independent play — It just might be for a little while that it happens while he can see you As he chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too as time goes on — he will learn that things re-appear when they disappeAs he chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too as time goes on — he will learn that things re-appear when they disappeas time goes on — he will learn that things re-appear when they disappear
Choose books with realistic images, such as photographs, to help make the connection to real - world objects easier.
When 7 - month - old babies see an experimenter reach toward one of two objects, and then are given the opportunity to reach toward those same objects, they unsurprisingly choose the same object as the experimenter.
In a preliminary follow - up study directed by Lillard, 16 girls and boys, ages 3 to 6, chose between playing with 10 real objects, such as a microscope, or toy versions of the same objects.
At the center, they meditated daily using techniques designed to foster calm sustained attention on a chosen object and to generate aspirations such as compassion, loving - kindness, emphatic joy and equanimity among participants, for others and themselves.
As the object of study was the human body and its biological tissue, a 3D model of a human body compatible with the chosen simulation technique was developed.
First of all, the researchers tested whether the animals can make use of communicative cues, such as direct eye - contact and pointing gestures to choose the correct object.
As a result Nasa started a competition and it chose a team called New Horizons to build a spacecraft that will study Pluto, Charon and several Kuiper Belt objects during a series of flybys.
The plan: On your next walk / run, choose an object in the distance and sprint to it as fast as you can.
You have chosen a Ukrainian lady as an object of your love and admiration?
You can choose from several different objects, such as an iron ball, a stone, and a watermelon.
10 topics (Numbers to 10, Football theme, Food, Classroom Objects, Colours, Clothes with Christmas theme, Cafe, Maths, Places in the Town, etc.) presented as noughts & crosses grids with a row of 0's and X's at the sides - you click then move them to the chosen picture.
As an extension higher ability pupils should be challenged to make their own worksheet - what objects will they choose and can they estimate which will be heaviest and lightest, then weigh the objects and check if their estimate was correct?
«I choose an observable object, such as hair ribbons, a watch, or a white shirt, and say, «Juan has it.
Through a process known as additive manufacturing, solid three ‑ dimensional objects are constructed from a digital file where layers of the chosen material are built up to create the object required.
Each group visits various sites and takes photos, and after we're back at school the students research the mathematical significance of the symbols or objects they've chosen, write and / or solve the problems they posed, annotate their photos and post them on an electronic bulletin board or map of the Mall, and express what they've learned and enjoyed in other creative ways such as movies, kahoots, songs, game shows, etc..
Be careful, however, when choosing objects that the objects are easily recognizable as a whole when grouped together.
If the problem is the students» attitude to the knowledge and to the teachers, the concept paper writer can talk about «the direction of human liberty», but may choose another object such as the importance of education, highly qualified teachers, etc..
You can choose whether to write concrete definition essay, which is an essay devoted to defining some concrete object, as, for example, a computer, a flower, or a pen or to write abstract definition essay, which deals with some abstract notion as friendship, sorrow, or love.
Adolescent males are probably the most notorious «humpers,» often choosing a favorite stuffed animal or pillow as his object d'amour.
Treat the bird as an extra-special retrieve object - tease the puppy, allow him to sniff it, pick it up if he chooses, etc..
About half - way through the game in one of its silliest moments comes an attempt to spice up the action by making you choose one of three permanent upgrades, such as the ability to ram through certain walls and objects.
No matter which length of day you choose; the day - night cycle showcases a total contrast in skies, lighting and even dynamic casting of shadows from structures, objects and foliage as sunrise becomes mid-day, mid-day progresses into sunset and sunset transitions into midnight before looping back around again in what is a graphically authentic depiction of a day - night cycle.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
This can get very frustrating and can cause you to get spotted by enemies as you are coming in and out of cover and it defeats the whole object of having a stealthy option if you choose to play that way.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Open world games have long aimed for their players to feel the thrill of possibility as they look out over the horizon and see some fascinating object they can choose to travel to and explore, and to an extent some have successfully delivered on that promise, but in
The game controls are very simple and work well, X will make you jump as well as interacting with various objects, and also mounts and dismounts your from your chosen steed, which can range from Horses to Elephants!
First things first, the controls are setup as follows, left mouse button is your main attack, left mouse button is the push and the middle mouse button is where you choose your execution rewards and look at set objects and scenes within the game.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
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