Sentences with phrase «chooses object with»

Sweeney chooses Object with Red Discs; on principle, he insists that Calder accept a small sum in return for the sculpture.
The wordless counting involves two capacities, the first being «seeing numbers» or choosing the object with a certain number of points on it from among a group of objects with points differing in number, size, color and arrangement.
Sometimes, you might be required to compare the chosen object with other objects to come up with a better description.

Not exact matches

People object to a system that they see as being dominated by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong with us, and telling us what we must do in order to get better (as they choose to define «better»).
The bowers have a display ground decorated with colored objects, chosen with great care as to their color and form (BB 42, 47 - 51).
We can only praise him for having chosen the religion he knows best as the object of his critique, and can only admire the loyalty with which he agrees unreservedly to submit Christianity to criticism.
Indeed the love command is described by Furnish as a duty independent of feelings, as being measured by comparison not with self - love but with divine love, as unrestricted in nature and scope, and as requiring the whole person including our feelings, and as not able to pick and choose its object.
Companies in the food industry can choose between three metal detectors in the CM33 PlusLine, which combine weight checking and foreign object detection, in order to save space with one device.
And if the child already knows the letters, choose one and name the objects that begin with it.
• Help them bond with a security objectchoose a baby blanket or stuffed animal and keep it near you for a while, so it takes on your comforting smell.
When playing with your 11 month old, choose activities that increase your little one's cognitive interest, not only by improving the nascent speech, but also by teaching your child to walk, to express her wishes, and distinguish objects.
Choose books with realistic images, such as photographs, to help make the connection to real - world objects easier.
During the first few months of life a child can focus on an object 8 - 10 inches away, but does not see detail, so it's good to have bright contrasting colors with defined edges when choosing gifts for newborns.
In a preliminary follow - up study directed by Lillard, 16 girls and boys, ages 3 to 6, chose between playing with 10 real objects, such as a microscope, or toy versions of the same objects.
With such scarcity, astronomers must carefully choose the objects that interest them and propose projects to a «time allocation committee» of their peers, who judge whether the project merits a place on the telescope's overloaded schedule.
As the object of study was the human body and its biological tissue, a 3D model of a human body compatible with the chosen simulation technique was developed.
With it, however, has come a decisiveness for what I choose to bring into my life, whether it's a relationship, a practice, or an object.
You will need an object that you can jump over sideways, choose something low to begin with until you become more familiar with the movement.
Instead of using traditional thanksgiving objects like pumpkins and gourds in the tablescape, I chose to include foods like grapes, nuts, and bread, with rich fall colors.
10 topics (Numbers to 10, Football theme, Food, Classroom Objects, Colours, Clothes with Christmas theme, Cafe, Maths, Places in the Town, etc.) presented as noughts & crosses grids with a row of 0's and X's at the sides - you click then move them to the chosen picture.
Students choose a few objects which reveal things about themselves or are special in some way, and bring them in to share with the class.
Let children spread the letter cards on the floor, choose an object, and place it on the letter with which its name begins.
After you chose your preferred style, you are faced with a simple interface, where all you have to do is drag - and - drop the object you want from the available built - in asset library and place it inside the blank space.
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiz.
After they have had repeated experiences with measurement, choose five random objects in the classroom and have them measure those in small groups so that you can assess their understanding of the concept.
Thus, you should start your term paper with clear introduction that presents two objects, events, people, or anything else you choose for writing your compare contrast term papers.
You can choose whether to write concrete definition essay, which is an essay devoted to defining some concrete object, as, for example, a computer, a flower, or a pen or to write abstract definition essay, which deals with some abstract notion as friendship, sorrow, or love.
Gamebooks [ii], for example, draw on the Choose Your Own Adventure books (and also role - playing games) Storybook apps take their name — and core form — from print storybooks, with the typical addition of animated objects, voice recording to retell the story, etc..
If she objects to being sprayed with the product you've chosen, stop using it.
A pica sufferer will take the chosen object in its mouth and grind repeatedly with the back molar teeth before swallowing in a sequence that can take just a few seconds.
However, when choosing accessories for your hamster's cage, be sure not to overcrowd with objects.
There is of course very little statistical evidence of this assumption, and one should never allow dogs to eat things which seem dangerous for this reason, but all dog owners are familiar with, for example, when their dogs choose to eat soil, tree roots, bark, stones and other seemingly random objects.
Exploration is only meaningful if rewarded with discovery, and when you do stumble upon an object with which your girl can interact — like an old building facade littered with spent rifle shells — you are granted not just an item to collect for your basket and potential rooms to unlock in Grandmother's house, but a short line of pop - up text that gives insight into your chosen avatar's thoughts, feelings and personality.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
You can open doors and drawers, turn on lights and do things with the occasional object, but otherwise everything is done through the simple act of choosing where to go, sometimes following the linear route and other times choosing which door or direction to head in, although choice is merely an illusion in Layers of Fear.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You interact with the world by selecting verbs from a menu in the bottom left, and then choosing an object onscreen to apply that verb to.
The whole thing is played from a first person perspective from which you select objects and talk with people by choosing dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your options and make a deliberate choice.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The game controls are very simple and work well, X will make you jump as well as interacting with various objects, and also mounts and dismounts your from your chosen steed, which can range from Horses to Elephants!
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
You can then assemble these pieces, LittleBigPlanet style, into levels with gameplay styles of your choosing, linking objects together and programming simple logic systems so it all behaves the way you choose.
You choose the road icon, then the road appears with handles you push / pull to determine length (and orientation), or drag on the 4 - way arrow to reposition the whole road (or other object) itself.
You can choose to play in Casual, Normal or Expert mode, with Casual mode offering generous hint system recharge and object highlighting.
The Japanese word «zakka» has been loosely defined as goods or sundries, and for the purposes of this book represents the objects with which we choose to surround ourselves.
Pairing an original sense of humor and wit with a controlled minimalist aesthetic, Feher accentuated and exploited the physical characteristics of his chosen material - form, color, texture and weight - to alter our understanding and appreciation these simple objects, thus also altering our world view.
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