The wordless counting involves two capacities, the first being «seeing numbers» or
choosing the object with a certain number of points on it from among a group of objects with points differing in number, size, color and arrangement.
Sometimes, you might be required to compare
the chosen object with other objects to come up with a better description.
Sweeney
chooses Object with Red Discs; on principle, he insists that Calder accept a small sum in return for the sculpture.
Not exact matches
People
object to a system that they see as being dominated by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong
with us, and telling us what we must do in order to get better (as they
choose to define «better»).
The bowers have a display ground decorated
with colored
objects,
chosen with great care as to their color and form (BB 42, 47 - 51).
We can only praise him for having
chosen the religion he knows best as the
object of his critique, and can only admire the loyalty
with which he agrees unreservedly to submit Christianity to criticism.
Indeed the love command is described by Furnish as a duty independent of feelings, as being measured by comparison not
with self - love but
with divine love, as unrestricted in nature and scope, and as requiring the whole person including our feelings, and as not able to pick and
choose its
object.
Companies in the food industry can
choose between three metal detectors in the CM33 PlusLine, which combine weight checking and foreign
object detection, in order to save space
with one device.
And if the child already knows the letters,
choose one and name the
objects that begin
with it.
• Help them bond
with a security
object —
choose a baby blanket or stuffed animal and keep it near you for a while, so it takes on your comforting smell.
When playing
with your 11 month old,
choose activities that increase your little one's cognitive interest, not only by improving the nascent speech, but also by teaching your child to walk, to express her wishes, and distinguish
objects.
Choose books
with realistic images, such as photographs, to help make the connection to real - world
objects easier.
During the first few months of life a child can focus on an
object 8 - 10 inches away, but does not see detail, so it's good to have bright contrasting colors
with defined edges when
choosing gifts for newborns.
In a preliminary follow - up study directed by Lillard, 16 girls and boys, ages 3 to 6,
chose between playing
with 10 real
objects, such as a microscope, or toy versions of the same
objects.
With such scarcity, astronomers must carefully
choose the
objects that interest them and propose projects to a «time allocation committee» of their peers, who judge whether the project merits a place on the telescope's overloaded schedule.
As the
object of study was the human body and its biological tissue, a 3D model of a human body compatible
with the
chosen simulation technique was developed.
With it, however, has come a decisiveness for what I
choose to bring into my life, whether it's a relationship, a practice, or an
object.
You will need an
object that you can jump over sideways,
choose something low to begin
with until you become more familiar
with the movement.
Instead of using traditional thanksgiving
objects like pumpkins and gourds in the tablescape, I
chose to include foods like grapes, nuts, and bread,
with rich fall colors.
10 topics (Numbers to 10, Football theme, Food, Classroom
Objects, Colours, Clothes
with Christmas theme, Cafe, Maths, Places in the Town, etc.) presented as noughts & crosses grids
with a row of 0's and X's at the sides - you click then move them to the
chosen picture.
Students
choose a few
objects which reveal things about themselves or are special in some way, and bring them in to share
with the class.
Let children spread the letter cards on the floor,
choose an
object, and place it on the letter
with which its name begins.
After you
chose your preferred style, you are faced
with a simple interface, where all you have to do is drag - and - drop the
object you want from the available built - in asset library and place it inside the blank space.
By immersing the learner into the environment of the simulation, by enabling him to
choose his character, to interact
with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiz.
After they have had repeated experiences
with measurement,
choose five random
objects in the classroom and have them measure those in small groups so that you can assess their understanding of the concept.
Thus, you should start your term paper
with clear introduction that presents two
objects, events, people, or anything else you
choose for writing your compare contrast term papers.
You can
choose whether to write concrete definition essay, which is an essay devoted to defining some concrete
object, as, for example, a computer, a flower, or a pen or to write abstract definition essay, which deals
with some abstract notion as friendship, sorrow, or love.
Gamebooks [ii], for example, draw on the
Choose Your Own Adventure books (and also role - playing games) Storybook apps take their name — and core form — from print storybooks,
with the typical addition of animated
objects, voice recording to retell the story, etc..
If she
objects to being sprayed
with the product you've
chosen, stop using it.
A pica sufferer will take the
chosen object in its mouth and grind repeatedly
with the back molar teeth before swallowing in a sequence that can take just a few seconds.
However, when
choosing accessories for your hamster's cage, be sure not to overcrowd
with objects.
There is of course very little statistical evidence of this assumption, and one should never allow dogs to eat things which seem dangerous for this reason, but all dog owners are familiar
with, for example, when their dogs
choose to eat soil, tree roots, bark, stones and other seemingly random
objects.
Exploration is only meaningful if rewarded
with discovery, and when you do stumble upon an
object with which your girl can interact — like an old building facade littered
with spent rifle shells — you are granted not just an item to collect for your basket and potential rooms to unlock in Grandmother's house, but a short line of pop - up text that gives insight into your
chosen avatar's thoughts, feelings and personality.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and
objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments
with an Eastern European flavor o Story mode
with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions
with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o
Choose among six unique classes, each
with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts
with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
- get Public Works tasks from Isabelle - early on you'll have to build a school -
choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you
with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the
object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around
with the Circle Pad and interact
with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact
with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
You can open doors and drawers, turn on lights and do things
with the occasional
object, but otherwise everything is done through the simple act of
choosing where to go, sometimes following the linear route and other times
choosing which door or direction to head in, although choice is merely an illusion in Layers of Fear.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier
with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation
with a person in your group or to
choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters
with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You interact
with the world by selecting verbs from a menu in the bottom left, and then
choosing an
object onscreen to apply that verb to.
The whole thing is played from a first person perspective from which you select
objects and talk
with people by
choosing dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your options and make a deliberate choice.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced
with icons and consisted of tapping on an icon to perform a particular action, interact
with an
object, start a conversation
with a person in your group or to
choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation
with a Fable or to
choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights
with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season
with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation
with a person in your group or to
choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters
with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The game controls are very simple and work well, X will make you jump as well as interacting
with various
objects, and also mounts and dismounts your from your
chosen steed, which can range from Horses to Elephants!
The controls are well mapped to the DualShock 4 controller
with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation
with a person in your group or to
choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters
with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced
with icons and consisted of tapping on an icon to perform a particular action, interact
with an
object, start a conversation
with a person in your group or to
choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
You can then assemble these pieces, LittleBigPlanet style, into levels
with gameplay styles of your
choosing, linking
objects together and programming simple logic systems so it all behaves the way you
choose.
You
choose the road icon, then the road appears
with handles you push / pull to determine length (and orientation), or drag on the 4 - way arrow to reposition the whole road (or other
object) itself.
You can
choose to play in Casual, Normal or Expert mode,
with Casual mode offering generous hint system recharge and
object highlighting.
The Japanese word «zakka» has been loosely defined as goods or sundries, and for the purposes of this book represents the
objects with which we
choose to surround ourselves.
Pairing an original sense of humor and wit
with a controlled minimalist aesthetic, Feher accentuated and exploited the physical characteristics of his
chosen material - form, color, texture and weight - to alter our understanding and appreciation these simple
objects, thus also altering our world view.