This enemy design makes kiting and circle strafing large groups on enemies more of
a chore than a challenge and limits unique combat styles.
This approach to ramping up the difficulty curve — making it progressively harder to actually cause damage to enemies — feels like more of
a chore than a challenge.
Not exact matches
I don't think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a
chore than a rewarding
challenge.
The level design in 88 Heroes: 98 Heroes Edition is unfortunately extremely uninspiring and, as someone who grew up in the wonderful 16 - bit era of platform magic, most of the levels on offer here felt like more of a
chore to get to the end of rather
than offering a real
challenge.
When it all «clicks,» you will have a fun spa day rather
than a
challenging chore.
Rather
than taking the time to craft interesting levels with worthy
challenges, most rogue - lite games rely on RGN so much that gameplay becomes a
chore.
It creates the game's
challenge, but it feels a little unbalanced at times and, as a result, feels a bit more like a
chore than it should.