That dodgy dodge which doesn't always cancel out of a current animation is a huge problem for me personally, because if you're going to
chuck loads of enemies and projectiles on the screen then I need a dodge button that's going to drop everything as soon as it's pressed to get me out of trouble.
The game suggests that slow, measured strikes do the most damage, and this is completely true, but since the game insists on throwing arse -
loads of enemies at you this concept quickly gets
chucked out the window and replaced with the good old - fashioned method
of going bloody ballistic and just hacking away at absolutely everything until it dies.