Sentences with phrase «chunks out of the level»

There's exploding sheep, banana bombs, kamikaze pigeons, and sacrilegious holy hand grenades, all taking chunks out of the level as they go off.

Not exact matches

Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Returning players who beat the game will find themselves with the game's last main quest staring them in the face and, to the northeast, a vast chunk of land just begging to be explored (and if you haven't finished the game yet, you aren't locked out of this area whatsoever, although I will say that you will want to be level 30 + before taking it on).
When you start this game, if you've played the original Sonic the Hedgehog, you immediately know where you are — you're back in Green Hill Zone, the music's the same and you very clearly see chunks of that level just copied and pasted right out.
According to critics that got their hands on a good chunk of the game pre-release, Destiny 2 cuts out the bloat of mechanics that made Destiny 1 feel like a chore, allowing you travel quicker, level up more easily and spend more time shooting up aliens with great - feeling guns.
However, Rad Rodgers does have one poor design choice as even after collecting 2 out of the 4 required exit chunks and reaching the following save checkpoint; when needing to quit the level it will unbelievably result in a loss of progress for that level, therefore forcing the player to start the level from the beginning when resuming gameplay.
While each level is divided up into relatively small chunks, the game is able to create a strong sense of place by giving every area some sort of unique feature, whether it be a sweeping panoramic vista over a valley stretching out to the horizon, or a beautiful waterfall feeding a river running through the stage.
Whilst you will have to try a couple of times, the boss fights being isolated levels does save you from having to replay chunks of the same level to reach them, and the games offers some useful tips if you're struggling to figure out what the trick is.
Returning players who beat the game will find themselves with the game's last main quest staring them in the face and, to the northeast, a vast chunk of land just begging to be explored (and if you haven't finished the game yet, you aren't locked out of this area whatsoever, although I will say that you will want to be level 30 + before taking it on).
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