Sentences with phrase «cinematic cutscenes at»

Later, she also does this through conversation with a companion, who lends an ear if not, outside of the game's cinematic cutscenes at least, a hand in her progress.

Not exact matches

Part two of this two - part trailer series gives you a look at some of the cinematic cutscenes and action gameplay.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
This year's official trailer is once again cutscenes and cinematics instead of gameplay, but at least it looks cool.
Originally releasing in 1991 for the Amiga and the Atari ST, the game was highly regarded at the time for the cinematic effects that were prevalent throughout, with both cutscenes and in - game animation earning Another World praise from most that played it.
So, it's unlikely that playing 29.97 fps games at 24 fps would make any difference to your gaming performance, and the 24 fps rate at which movies were filmed, for so long, give the cutscenes in PS2 games a slightly more «cinematic» quality, but that's a personal preference, not a general one.
At times, the characters feel more alive and real in the cinematic cutscenes done using the game's engine rather than in full - motion video.
Tanner is back, and this time he remains in the car at all times — apart from during cinematic cutscenes.
For all of the praise lauded at AAA blockbusters and their cinematic traits — think of Naughty Dog's handling of Uncharted, or the bum - numbing cutscenes found in the Metal Gear saga — the relationship between video games and film is rather tenuous.
If you have played through inFAMOUS Second Son at all, you know that the game has incredible 2D cinematic cutscenes that help give insight into a character's background.
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