Sentences with phrase «cinematic cutscenes for»

The primary story, then, is told via your choices, and the ways in which the game records them, as much as via the meandering cinematic cutscenes for which the series is well known.

Not exact matches

For better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachinFor better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachinfor filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachines.
The game was directed by Yoshio Sakamoto, Takehiko Hosokawa (Nintendo) and Yosuke Hayashi (Team Ninja), with Ryuji Kitaura from D - Rockets serving as cinematic director for the extensive pre-rendered cutscenes.
Netherealm show a lot of respect for the DC property, staying true to the characters while putting their own spin on things that gets presented in strong cinematic style where cutscenes blend nearly seamlessly into fights.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Even when no one cared about stories in their games, even when the standards for a good narrative in this industry were ridiculously low, the Metal Gear games were doing things with their cinematic cutscenes and their elaborate narratives that very few other games were.
The game's cinematic campaign is getting lots of big praise, both for its gorgeous cutscenes and for the swath of activities there are do to in - between missions.
Originally releasing in 1991 for the Amiga and the Atari ST, the game was highly regarded at the time for the cinematic effects that were prevalent throughout, with both cutscenes and in - game animation earning Another World praise from most that played it.
Yakuza - 0, for a game this dependent on cutscenes, never manages to have cutscenes as cinematic as Alan Wake, nor as many as most Metal Gear Solid games.
So, it's unlikely that playing 29.97 fps games at 24 fps would make any difference to your gaming performance, and the 24 fps rate at which movies were filmed, for so long, give the cutscenes in PS2 games a slightly more «cinematic» quality, but that's a personal preference, not a general one.
But this simple setup sets the stage for a playable summer blockbuster, with well - acted, engrossingly cinematic cutscenes that kept me hooked, wanting to find out what happens next.
They've worked on game trailers and cinematics for countless games, notably the CG trailers for Star Wars: The Old Republic and the cutscenes for Halo Wars.
The campaign has been restructured so that the story is told not just through cutscene cinematics, but through interactions aboard Raynor's battlecruiser that serves as the hub for the campaign.
Virtuos does both in - game animation and cinematics for game cutscenes.
For all of the praise lauded at AAA blockbusters and their cinematic traits — think of Naughty Dog's handling of Uncharted, or the bum - numbing cutscenes found in the Metal Gear saga — the relationship between video games and film is rather tenuous.
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