Not exact matches
the only thing I will say is if you are not an invested fan of the series or are not a fan of
cinematic games than you probably wont like this
game because you probably spend more time watching cutscenes than you do actually playing.
that's not a bad thing
because the story and
cinematic storytelling is the main appeal of metal gear solid
games and this one just happens to be the most
cinematic yet.
As well as the first
game amzing graphics unbeliveable
cinematics and just a fun unrepetitive
game play (especialy the multiplayer) The reason I think it's a bit lamer than the first is
because of the single player.
It's understandable
because this
game focuses on the Marvel
Cinematic Universe, but it's still unfortunate.
This may be primarily
because the current trend is for decaying urban environments, but it seems that the attempts of the video
game industry to become more
cinematic have, in turn, inspired Hollywood.
It's also, theoretically, the simplest to convert from
game to film
because it utilizes so many
cinematic concepts to begin with.
Even though the only thing we have to go on is a single
cinematic trailer, people are already assuming that the
game will have a throwaway story mode with the focus put into Red Dead Online simply
because GTA 5 didn't get any story DLC and the
game's microtransactions brought in half a billion dollars of revenue.
But I say that the film feels like a video
game,
because let's face it, most amazing
games now even have a
cinematic feel to them.
I do know that they were popular, not only
because of the
game play, but
because they have a
cinematic feel to them, with unfolding storylines and, in later editions, well - produced live - action cut - scene sequences featuring well - known actors like Mark Hamill, Malcolm McDowell, John Rhys - Davies, and even former porn queen Ginger Lynn Allen.
These days moral decisions in
games seems to be one of those things that practically everybody in the
games industry believes their latest title should have, alongside regenerating health, a cover mechanic and as little player interaction as physically possibly,
because that would get in the way of the
cinematic experience.
In a medium like gaming, which affords so many other possibilities via cutscenes or
cinematics outside of the
game, not taking advantage of that means we've loved characters despite the storytelling and not
because of it.
Its
because then they can use the buzz - term «
cinematic» it sounds good but it stands for
game you watch, and play a bit...
Load up your shotgun and sling on your best scavenging gear,
because Overkill's new The Walking Dead
game just got a brand new
cinematic trailer, featuring one of the four playable characters in the
game.
Even if, like me, side scrolling
cinematic games like this aren't usually your cup of tea give Forgotton Anne a chance
because it may just be the
game that changes your stance on the genre.
Mainly
because the
cinematic presentation isn't what we've come to expect from an Uncharted
game.
If the Metal Gear series wants to be judged by these same criteria (as its
cinematic bona fides would seem to indicate) then it would be doing Hideo Kojima a disservice to allow him a pass
because he's making a silly
game.
Fitting, since the original Parasite Eve was billed as «The
Cinematic RPG,» and yet not fitting
because a cinema is hands - off, while a video
game generally requires someone to interact — and that interaction is hard when the camera is constantly taking the enemies out of view with its wily rotation and unexplained swooparounds.
Unlike almost every other «
cinematic»
game I can think of, this one shines, and it is
because the story is actually good.
Because video
games are themselves often wonderfully
cinematic, tapping many of the same emotions and adrenalin buttons as why we go to the movies.
It makes the
game feel even more
cinematic if you happen to hear it,
because the combat is loud.
You will find yourself going in search of the
cinematic sunset when you really should be focused on the main story but
because the
game is insanely beautiful and huge you will often find yourself getting distracted from viewing the scenery.
This trailer is atypical
because rather than editing together footage captured while someone played the
game, or making an expensive Hollywood production quality
cinematic, it's more of a short film made using the
game's engine.
These days we tend to either call it an RPG or an adventure
game, but even back then the phrase didn't really work
because it ignored one of Shenmue's best qualities: its utterly marvelous, epic, emotional,
cinematic, beautiful soundtrack.
Even though the only thing we have to go on is a single
cinematic trailer, people are already assuming that the
game will have a throwaway story mode with the focus put into Red Dead Online simply
because GTA 5 didn't get any story DLC and the
game's microtransactions brought in half a billion dollars of revenue.