That being said there have been some great narrative
cinematic games like Until Dawn recently so all is not lost.
«
Cinematic games like Quantum Break?»
Even if, like me, side scrolling
cinematic games like this aren't usually your cup of tea give Forgotton Anne a chance because it may just be the game that changes your stance on the genre.
The Wii U's sales show that even great games like DK Tropical Freeze (which harken back to the glory days of games on the SNES) aren't enough to interest dedicated PS4 or XB1 owners, when there's a new realistic looking
cinematic game like GoW 4 just around the corner.
Cinematic games liked Infamous, PES (football), Bloodborne and The Last Guardian??? You JUST listed 4 games you said you have a PS4 for and yet not one of them are considered «cinematic games» like Metal Solid Solid, Uncharted, Quantum Break or a game by somebody like Quantic Dream.
Not exact matches
the only thing I will say is if you are not an invested fan of the series or are not a fan of
cinematic games than you probably wont
like this
game because you probably spend more time watching cutscenes than you do actually playing.
Do you
like video
games not for the challenge but for the opportunity for an «interactive
cinematic experience?»
Overall great
game play and the
cinematics are just
like watching a movie (which they need to do!!)
i really enjoyed this
game completed it
like 4 times with the DLC i think i
liked it more than the previous Mass Effect's the only bad thing is that in PS3 sometimes the
cinematics kind of freeze and theres only sound is really weird but other than that great
game a must play for previous gen and in my opinion the best
game series ever.
Genre fans would go nuts for a «
Game of Thrones» alumni breaking into the Marvel
Cinematic Universe, and as we said, it certainly wouldn't hurt that Gillen looks exactly
like Doctor Strange.
Though this all - killer - all - filler action flick from Russian director Timur Bekmambetov (Day Watch) is based on a comic book and replicates the next - level momentum of a video
game, it's more
like the
cinematic equivalent of an energy drink.
For higher or worse, Rampage the movie neither aspires to be prime
cinematic pop artwork
like fellow recreation adaptation Assassin's Creed nor makes an attempt to wreck the online
game film mould, a l. a.Warcraft and this 12 months's Tomb Raider.
The irony here is that television's new burst of prestige is partially due to the format speaking in an increasingly
cinematic language: there's the attraction to auteur output (David Fincher's Mindhunter, Steven Soderbergh's The Knick, and Paul Sorrentino's The Young Pope come to mind), the inflating budgets, the flirtation with feature - length episodes, as seen with the
likes of Westworld and
Game of Thrones.
Again, it's the entire
cinematic experience that defines
games like RiME.
From lush
cinematics to detailed in -
game graphics, Resident Evil Revelations looks great on the PS3, especially the character model of Jill who is not only oozing with sex appeal but moves with a human -
like grace.
Right on schedule, the trailer for the new
game went up today, giving players a
cinematic glimpse at what the
game will not look
like when it's released... In all seriousness, certain shots from the teaser trailer look
like they were recorded in the
game engine, but much of the footage is pre-rendered.
But amid the drear, the director James Marsh (Man on Wire) has fashioned the most psychologically intricate and exciting film of the year so far and the first in a long time to restore the violent bequest of the Troubles to the
cinematic primacy we associate with the
likes of Cal or The Crying
Game.
I just hope the bitching about that
game hasn't put them off making another
game like Other M, not in Gameplay terms since Prime is almost universally agreed to be better but in terms of a having a human Samus and a
cinematic style.
Rockstar has a sizeable opportunity before them to further link three of their most popular franchises and have them build off one another, a bit
like what the
cinematic universes of large movie studios are doing, but in terms of video
games.
But I say that the film feels
like a video
game, because let's face it, most amazing
games now even have a
cinematic feel to them.
The
cinematic feel of Little Nightmares is enhanced by slightly offset colors, off focus and film grain, making the
game look
like it's a movie shot on a film stock.
It seems that brawls and duels will appear as in -
game activities, as many of the shots showing these looked
like they were recorded through regular gameplay, but were edited to be shown from different angles and without UI to fit the
cinematic feel of the trailer.
I do know that they were popular, not only because of the
game play, but because they have a
cinematic feel to them, with unfolding storylines and, in later editions, well - produced live - action cut - scene sequences featuring well - known actors
like Mark Hamill, Malcolm McDowell, John Rhys - Davies, and even former porn queen Ginger Lynn Allen.
I
liked Sunshine due to the
cinematics of the
game that was hugely different from any Mario
games
She loves the toys, loves the
cinematic presentation (there's a Star Wars text crawl in the intro and the music is piped straight from the soundtracks) and despite setbacks with stuff
like menus has had a blast in just about every
game mode present, from the campaign to the Toy Box, where her Ewok Village vs Cinderella's Castle vs Toy Story Battle Royale is precisely the kind of cool, wacky stuff Disney is angling for with this series.
I love
games in general, from indie gems
like Castle Crashers through to linear
cinematic spectacles of questionable quality
like Ryse, right through to the epic Dragon Age Inquisition and the...
The itinerary for the event was shrouded in secrecy — Marvel's usual M.O. when it comes to anything connected to their
Cinematic Universe — so each room on the tour contained some new surprise, unfolding
like a
game of Clue where the players are mostly actors named Chris.
This mod makes the
game little darker and more
cinematic which you will
like.
Like a good novel or
cinematic experience, these types of
games often have a strong narrative thread, appropriate for English Language Arts (ELA) classrooms.
The original
game had truly top notch
cinematic trailers, and since the
game itself has set out to improve on the original in every way possible, I could only wonder what the videos would look
like.
The
game employs a
cinematic style that makes the
game more immersive and less
like a traditional video
game.
The new «Cursed» trailer begins with a
cinematic segment, which is probably a small portion of the movie that will open the
game (it certainly sounds
like it, having read a brief description of the video in the most recent edition of Edge magazine.).
It's definitely under the influence of the modern
games industry with a more focused story line and heavier reliance on
cinematic «experiences», but none of that matters when you're carefully stalking a target from the crowd, waiting for them to wander into your trap and kill themselves in some spectacular way you made look
like a complete accident.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of
Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really
likes in the
game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the
game, as the team found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
This
game and Soul Reaver showed what a
cinematic experience could be
like on a video
game.
In a medium
like gaming, which affords so many other possibilities via cutscenes or
cinematics outside of the
game, not taking advantage of that means we've loved characters despite the storytelling and not because of it.
However, my biggest complaint stems from the nature of the
game itself; L.A. Noire is a 20 - hour
cinematic experience, and as such can often feel
like the player barely has any control over events.
I
like 60 fps in racers and competitive FPS's... in
games like The Last of Us... I think 30 fps is more
cinematic.
I love
games in general, from indie gems
like Castle Crashers through to linear
cinematic spectacles of questionable quality
like Ryse, right through to the epic Dragon Age Inquisition and the old - school competitive adrenaline rush of Quake 3.
In my opinion, some
games benefit from being more
cinematic (most console
games like Uncharted, which is a very
cinematic game).
Some of the speakers,
like Colossal Order's Karoliina Korppoo and Housemarque's Ilari Kuittinen, definitely need no further introductions, but the foreign talent is not to be dismissed either: Hunter Grant (US) is an industry veteran currently working as Lead
Cinematics Animator at Blizzard, Marek Rosa (CZ) and his team at Keen Software House are responsible for the hit sandbox
game Space Engineers — and this is just the start of the impressive speaker list.
The action scenes are more exciting, the jokes are funnier, and the tear - jerking bits are more moving when someone is experiencing them with you, and yet, most «
cinematic»
games like Uncharted or Tomb Raider tend to feature single - player - only campaigns.
This sort of thing is fine in a
game like God of War where the entire point behind the
game is to be this grand
cinematic epic which means Ninja Theory got handed the keys to wrong fucking franchise to continue their attempt at wowing us with their
cinematic stories.
I'm sure that Death Stranding is meant to be psychological horror, but even after a good seven minute
cinematic trailer from The
Game Awards last night, it just looks
like very well produced incomprehensible nonsense.
Alex Thomas got into the industry early and has done everything from 3D characters and environments to 2D animation, illustration, screenplay writing,
game design and
cinematics for
games like Star Wars: The Old Republic and Shadowbane.
From the demo they made it all pretty and
cinematic (
like you say) but they also dumbed the
game the hell down.
This may sound
like a scripted event from one of the World War 2 Call of Duty
games, but in reality it was one of the countless harrowing and fantastically
cinematic moments I encountered in a multiplayer match of Red Orchestra 2.
The Metal Gear Solid franchise set the standard for what a
cinematic video
game could be
like.
Just
like every
game before it, The PS4 has the best resolution as Ubisoft
Cinematic Designer Lars Bonde confirmed in a video on YouTube (Which I don't have access to) has confirmed that the PS4 version of Watch Dogs will run at 1080p.
Like many of the other
cinematic games, Oxenfree requires you to walk... a lot.