Mortal Kombat X combines
cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a fully connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.
Quantum Break was next, attempting to marry
cinematic presentation with real - time gameplay in much the same way David Cage and Quantic Dream have been attempting to do.
Mortal Kombat X combines unparalleled,
cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever.
Mortal Kombat X combines
cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully - connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.
The game combines
cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully - connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.
Awarded as the «Best Fighting Game» from 2015 The Game Awards and named one of «2015's Best Games» from Yahoo! Games, Mortal Kombat ™ X combines
cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.
Fueled by next - gen technology, Mortal Kombat X combines unparalleled,
cinematic presentation with dynamic gameplay to create an unprecedented Kombat experience.
Not exact matches
Visually it looks impressive,
with a very
cinematic look to the
presentation, but the amount of button - bashing QTEs was rather worrying.
Hitchcock's own fascination
with Freudian behavioral theories provided the impetus for his interest in Winston Graham's novel, although he does contort the plot in such a fashion as to provide for a better
cinematic presentation (and more censor palatable reason behind Marnie's weird behavior).
Whether you classify as a bona fide theatrical release or not, Freezer looks the part,
with a clean, sharp, and suitably
cinematic 2.40:1
presentation.
Practically a Star Wars prequel in its use of digitally - generated environments, and shot in a mix of Super35 — sometimes
with anamorphic lenses, for the focal distortions — and HD (the ARRI Alexa was reserved for low - light and greenscreen - heavy shots) by Argo DP Rodrigo Prieto, The Wolf of Wall Street nonetheless boasts a cohesive, credible, and
cinematic Blu - ray
presentation with glassy detail and supple dynamic range.
She loves the toys, loves the
cinematic presentation (there's a Star Wars text crawl in the intro and the music is piped straight from the soundtracks) and despite setbacks
with stuff like menus has had a blast in just about every game mode present, from the campaign to the Toy Box, where her Ewok Village vs Cinderella's Castle vs Toy Story Battle Royale is precisely the kind of cool, wacky stuff Disney is angling for
with this series.
After another well - received tour of duty promoting the upcoming season before the fans during a Ballroom 20
presentation at Comic - Con International in San Diego, Clark Gregg and Chloe Bennet joined members of the press, including CBR News, to chat a tad deeper on what's up ahead, specifically
with the show's plan to introduce a Marvel
Cinematic Universe incarnation of the Secret Warriors — in the comics, young, powered - up of S.H.I.E.L.D. operatives who are ultimately led by Bennet's character Daisy «Quake» Johnson.
QTE is not my best gameplay mechanic but in this case it is clearly help this heavily story driven
cinematic presentation... So for me if a number is about to represent my experience
with it (although it is pretty childish to do it) it would be a 9/10... So whats your point??
Usually «
cinematic» is a AAA buzzword used to denote games
with high graphical fidelity and a lot of scripting, but Forgotton Anne actually feels like a
cinematic experience in its
presentation.
Presentation values have been upped big time, and injected
with a dose of stylization that gives Dragon Age II a real
cinematic punch.
Overall
presentation has clearly improved too: anti-aliasing makes all the difference
with this style of visuals, and the frame - rate boost to the
cinematics is obviously welcome: while the frame - blending effect remains, there's an overall sense of consistency between cut - scenes and gameplay.
This unsettling premise, presented
with a nice
cinematic, sets the tone for the whole adventure; this tone is further enhanced by the game's superb
presentation.
The best overall single - player for PS4 is God of War, a title that is making the waves
with its epic storyline, graphics, animations and
cinematic presentation.
Although the original didn't have an Earth - shatteringly new story, it displayed it
with a much stronger
cinematic presentation, and the character addition of Rosalina provided not only the series» most fleshed - out character, but also brought a genuinely touching side - story to the table.
Released in the U.S. as Out of This World, the game set a new standard for
cinematic presentation and visual quality
with its hand - animated
cinematics and unique, simple art style.
Here Wilcox revisits the «cinema in - the - round» panoramic
presentations that appeared at the dawn of film history in the late 19th century, bringing the concept up to date
with state - of - the - art technology to create an immersive
cinematic environment.
However, to distinguish the gallery space from a
cinematic presentation, each projection is given its own distinct physical presence, and placed in such a way that they allow viewers to fluidly transition and carry
with them impressions from one film to the next.
«
With Sound Speed Marker Hubbard / Birchler have created both an homage to and a revision of this imagery by reflecting on the geography of Texas and its
cinematic landscape as tropes of representation and
presentation.»
Inspired by WG Sebald, especially «On The Natural History of Destruction», it starts
with Durer, incorporates the WW2 bombing of Germany and unseen work by Tacita Dean and Anselm Kiefer among others, and pivots on a
cinematic presentation of Guido Van der Werve's hypnotic 54 minute film Number Twelve, Home, which starts on the hour and demands to be seen in full.
The event is composed of a
cinematic presentation in Kingsgate Project Space and an installation
with related paintings and drawings in changing light in studio 42 upstairs.
Akomfrah's critically acclaimed film installation Vertigo Sea is currently on view at Talbot Rice Gallery in Edinburgh, followed by a
presentation spanning his
cinematic output
with the Black Audio Film Collective at the National Gallery of Art in Washington D.C. on 5 November.