Sentences with phrase «cinematic scenes in the game»

Not exact matches

The trailer that you saw today was scenes from the in - game cinematic story mode, but one thing that's kinda cool that we're doing with the story mode is... Even though it's one over-arching story, there are unique experiences that you'll only get to play in the story mode.
Ford's cinematic influences are overtly placed — everything from the iconography and satire of DR. STRANGELOVE (as shown in the war room scene), to the narrative drive of STRAW DOGS (as shown in the grippingly tense scenes with fictional Tony's harassers, led by a perfectly - cast Aaron Taylor - Johnson), to the tangible feel of David Lynch's oeuvre, to the cunning bite of Michael Haneke's FUNNY GAMES.
To celebrate ten game - changing years of the Marvel Cinematic Universe, including successfully creating and marketing 536 superhero movies starring four different white guys named Chris, Marvel released behind - the - scenes footage of that time when they gathered every movie star in the world for an epic class photo.
I do know that they were popular, not only because of the game play, but because they have a cinematic feel to them, with unfolding storylines and, in later editions, well - produced live - action cut - scene sequences featuring well - known actors like Mark Hamill, Malcolm McDowell, John Rhys - Davies, and even former porn queen Ginger Lynn Allen.
Also the game's seamless transition between cinematic scenes and gameplay barely has a difference in how the game looks, making it a visually great looking game.
This announcement comes after just having announced that Mass Effect 3 will be getting an Extended Cut DLC pack in the Summer that will add in new cinematic sequences and epilogue scenes at no extra cost to gamers.
Take, for example, the strange case of the game's cinematics; they appear to be full rendered 3D scenes with the camera moving around the environment, swooping in to a council made up of various races, headed by one Ivan, a leader seeking to take inspiration from tales of old heroes.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
This time it's Agent P from the Disney Channel's hit series Phineas and Ferb in the endless runner game featuring cinematic action scenes and giant boss battles you've all be waiting for!.
Borrowing ideas from the latest Mortal Kombat game, the story mode in Injustice incorporates fully cinematic cut scenes with the one on one gameplay you come to expect with most fighting games.
The majority of Rain's story is told via in - game cut - scenes, but the game opens and closes with a absolutely stunning watercolor - style cinematic.
Indeed, even in 2K17's launch trailer, filled with the most cinematic moments of the game possible, watching the slow - mo walk sequences of players on the court, when they don't have a ball to follow, is like some scene from The Walking Dead or Invasion of the Body Snatchers.
The game is an old - school cinematic - platformer that proved innovative through its use of effects in the graphics, sound and cut scenes with characters communicating through their facial features, gestures, and actions only to tell the story.
That's not to say things are perfect, as character pop - in proves to be a persistent issue as you hit the town, and can create some pretty awkward situations when characters flash in and out of the ether during the game's in - game cinematic scenes.
Video game level designers are also responsible for any «cut scenes» in their level, in which they enlist the help of cinematic designers.
The long, over-indulgent cinematic cut - scenes combined with the sometimes inappropriate odd - ball humour has had many gamers scratching their heads in confusion.
And with so much production value and attention to cinematics both in scenes and gameplay, it's occasionally difficult to come to terms with the fact that there isn't a HD version of the game that you could switch to.
The game concludes in a dramatic cinematic cut scene as you piece the whole mystery together.
Skyward Sword is presented in a much more cinematic and dramatic way than any previous game in the series; With great looking cut scenes filled with colourful and interesting characters.
Although what you're suggesting is possible too — that the extensive «cinematic» scenes appeal to gamers who are interested in narrative.
Major props need to go to Yoshiaki Kusuda, who directed the cinematic action sequences and choreographed fight scenes in the game, which are very intense and fun to watch.
As well Capcom have confirmed that the update will also include foreign subtitles, which will be displayed alongside the English audio in cinematic scenes and game play.
No one in their right minds should really wish for the overblown 20 minute cut - scene / codec sequences of Metal Gear Solid 2, but something that matches it for cinematic excellence would have been great to witness in what is arguably one of the most sumptuous looking games ever made.
One of the points he brought up involved cinematics, or cut scenes, in games and how we as an audience want those scenes to enhance our gaming experience.
In Splinter Cell: Conviction you'll notice that Ubisoft have used a «wall projection» method of updating your mission objectives and cut - scenes, keeping you fully immersed with a cinematic feel to the game.
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