Drawing inspiration from spaghetti western films, the game is a fantastic example of creating
a cinematic video game experience without relying on cutscenes.
I think we may be in for a new kind of
cinematic video game experience with this one; this hype train is going to pick up plenty of steam before its early 2015 release.
Not exact matches
Do you like
video games not for the challenge but for the opportunity for an «interactive
cinematic experience?»
Far Cry 4: A
game crash may be
experienced when switching between windowed and full screen mode Far Cry 4: Flickering may be
experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be
experience with simultaneous 1080p
video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be
experienced while changing resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be
experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run at lower resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run on certain Kaveri platforms when High Performance mode is enabled A manual installation (via inf) may fail on certain R9 295X2 configurations
If I want a
cinematic experience I'll go to the movies for 8 bucks, not buy a
video game for 60.
This
game and Soul Reaver showed what a
cinematic experience could be like on a
video game.
Miyamoto did admit to Businessweek that movies taught him a lot about creating more
cinematic experiences in
video games over the years.
Naughty Dog's Uncharted offerings established the PlayStation 3's status as a
video game powerhouse, treating
gamers to unforgettable — and
cinematic —
experiences.
I'm not a purist but the argument of agency vs.
cinematic experience feels like a mute point,
video games can not out - cinema cinema, so even as some elements from other mediua can lead to innovation in
video gaming, what should always be the aim of
video gaming is what makes it special, and agency is not something easily found or realized in other digital media, if ever.
I have nothing but the utmost respect for Ready At Dawn's desire to create a
cinematic experience that just so happens to be a
video game.
Sure, there will be a «
cinematic mode» that will allow users to watch streaming
videos or play any PS4
game using the headset but that's not a true VR
experience.
Far Cry 4: A
game crash may be
experienced when switching between windowed and full screen mode Far Cry 4: Flickering may be
experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be
experience with simultaneous 1080p
video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be
experienced while changing resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be
experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run at lower resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run on certain Kaveri platforms when High Performance mode is enabled A manual installation (via inf) may fail on certain R9 295X2 configurations
The «interactive movie» genre of the mid-90s brought us plenty of nightmarishly unplayable dross as
game developers fell in love with the idea of using full - motion -
video to create, ugh, «
cinematic»
experiences.
As
video games continue to generate more
cinematic experiences within themselves do we need to see them on the big screen?
The story is being retrofitted with motion - captured animation, next - generation graphics, real - time lighting and shadow effects, new areas, and newly rendered in -
game video segments to create an even more
cinematic experience.
Caught between simulation and realism, between
video war
games and
cinematic recreation of a real event, the minimalist aesthetic of a projection keeps the
experience both particular and complex.