Sentences with phrase «circle button»

The phrase "circle button" refers to a circular-shaped button that can be found on electronic devices such as game controllers or computers. Full definition
It's pretty damn cool and all you have to do is press the triangle and circle button together.
Long - press circle button until Assistant opens.
I only wish SCEE would dump those awful big circle buttons on their boxarts.
The game does mix things up a bit by having enemies whose guard needs to be broken before you can attack them, or having you press the triangle or circle buttons at appropriate times to dodge bullets and attacks, respectively.
Holding the main circle button for five seconds adjusts the EQ.
Its fashion - inspired design with a brushed metallic finish and detailed concentric - circle button provides a sublime level of elegance and beauty, while a super-fast hexa - core processor and 4 GB RAM delivers powerful performance in any usage scenario.
Senior cornerback Sojourn Shelton's interception in the second quarter led to Corey Clement's first touchdown six plays later, and D'Cota Dixon's forced fumble allowed Leo Musso to scamper 66 yards while hitting the circle button on Tyler O'Connor for a touchdown in the third quarter.
Active abilities can be using in combat and are allocated to either the square, triangle or circle buttons, with R2 switching to another panel with three gaps.
The number of times I tried to activate an object with a circle button only to instead grab the nearest fumbling combat minion instead is frustratingly high.
To exit the map view, press the CIRCLE button and head north up this street.
You push the right stick to drop it, BUT the moment you push the right stick, push the circle button and exit the menu.
I don't want you guys to get me wrong on this but there is 1 thing that i dislike though and it isnt the games themseelves, it is the rapidly buttons pressing... Like, the circle button and the L1 and R1 buttons....
I soon realized that it was just best to keep pressing the circle button while following the Scout flies since you will automatically pick up the tracks this way.
The player moves the left analog stick to move, the right one to look around, the X button to jump and the circle button to emit a melodic bleep that activates doors and mechanisms.
For instance, if you want to go with a magical attack, you hold the circle button down and your magicians will start prepping some heavy fireball spells.
This is where the circle button plays an important role.
Most battles can be won by just holding the circle button then tapping other buttons when prompted.
It has five bars and each time you hit the circle button it takes one bar and you effect a very powerful attack.
The circle button was used to split a large LocoRoco up into multiple smaller versions, or group them back up, dive into water, and perform other actions such as the impromptu rhythm mini-games.
Will any fatalities be accessible to players who not not fighting - game experts, a la Marvel versus Capcom 3 (circle button)?
Luckily you can reset the view by pressing the circle button.
The square button allows the current character to attack, whilst the circle button will switch your control to another character in your party.
You can map the flippers to directional buttons (left flipper) and circle button (right flipper)
As for in - battle controls, you're relegated to using assigned skill artes with the circle button (and d - pad modifiers), light attacks with the mashing of «X» and special attacks (once available) with the left trigger and left to activate the skill and a connected attack with circle (holding the button) to execute.
I'm talking about real - life square, x, triangle, and circle buttons!
Along with these, you can always hold the circle button to rewind time and correct a mistake.
This is where the circle button plays an important role.
The controls have not changed from the original Cladun, as the circle button attacks, X jumps, square defends and the triangle button performs your slotted special attack or skill.
Using the square button to deliver light attacks, the triangle button to deliver heavy attacks, the circle button to grab your opponent, and the left and right d - pad directions to swap between teammates, you'll take on each level as a chance to beat the pulp out of a bunch of enemies.
The circle button (or R trigger) also drops a bomb beneath you which helps kill ground based enemies or enemies that have swooped in to take away your Pilgrims.
You use the circle button for bravery attacks and the square button for HP attacks.
Elsewhere despite 4 hours of trying I have connected to one multiplayer game and the weird omission of the temperature, damage and fuel menu (should be circle button) is there on the pc version but not on the ps4.
The circle button perform abilities that are equipped on your character such as healing, escaping from battle or boosting your team's attack.
You see, every time I open a gate or a door, I mash the circle button.
By walking up to them and pressing the circle button, you initiate the sex mini-game in which you complete a series of button presses.
You have your basic attack mapped to the square button, your magic to the circle button, triangle to bring forth your character's special move (if you have one), and the L / R triggers are used to dash back and forth (if the required rune is equipped).
Heh, I kinda like the fact that the circle button is the primary function button.
The circle button executions from the first game also return, but this time they won't always trigger.
I don't knock the developer's choice to use a fictional language and therefore subtitle the entire thing, but it felt more budgetary then creative, especially when the dialogue was so bad that it had me bashing the circle button to skip cut scenes at points throughout the game.
While these attacks are great for slowly wearing away an enemy, if you are really looking to finish off your opponent in style, you can use Bravery attacks, which are mapped to the circle button.
When you are the one in this position, you can try to free yourself by mashing the circle button.
The team continues to explore ways of addressing this, including «tuning the shout» - the game's system (triggered by the circle button) for helping players locate each other when they've exited each other's visual frame.
Luffy's Gum Gum powers (derived from the Gum Gum fruit) are a blast to see in action, and the QTEs accompanying his attacks or dodges are really satisfying (most boss attacks end with Luffy laying waste while you slam down on the square button until an «End This» prompt attached to the circle button arrives).
This is slightly alleviated since you have the option of using the circle button to cycle to the enemy you want to attack, but more times than not the dogfights involve dozens of enemy ships, so cycling through them is a lengthy and laborious task.
The game uses combat mechanics in fitting with the theme of the series and many of you opponents have the ability to block, so the aim is to try to knock them off balance by using the circle button before striking with the square.
Pressing the circle button to «shout» when near these cloth - beings will allow you to jump higher, solve puzzles, or interact with the environment in some other way.
Back - touch is also used for sprinting, however this option can be turned off and all sprinting actions (including a very handy slide mechanic) can be utilised using the circle button.
The circle button, or whammy bar, will summon this power.
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