Sentences with phrase «circle button for»

Holding the main circle button for five seconds adjusts the EQ.

Not exact matches

The Pen also has a button for Google Assistant — if you draw a circle around something on the screen while holding the button, it will use Google's search engine to identify whatever you circled.
Senior cornerback Sojourn Shelton's interception in the second quarter led to Corey Clement's first touchdown six plays later, and D'Cota Dixon's forced fumble allowed Leo Musso to scamper 66 yards while hitting the circle button on Tyler O'Connor for a touchdown in the third quarter.
I react to a stream of geometric shapes, pushing a button for a circle or a square but not for any other shapes.
Measure for buttons and circle the peg holes prior to tufting to ensure they are evenly aligned.
Serving is quite easy to master, with the player double tapping the control for power with the X button used for a basic hit, triangle for lob and circle to slice.
You can roll out of trouble using B — handy for outflanking stubborn enemies — and the L shoulder button allows you to lock onto a target and circle them.
The «true» version of the hammer circle combo is a fairly typical fighting game button series that pianos across all four main face buttons, for instance, and you can do that manually if you're so inclined, and doing it manually will allow you to mix combos up and adjust them from the basic string.
These can now be performed with a two - button shortcut (this has been the case in Mortal Kombat for a while, incidentally) but if you're used to the old ways I was still able to make Chun - Li's Kikosho super come out with two rapid - fire quarter circles forwards and a punch button as in MVC3.
• Activity 5: Hands - on activity: Alternatively, put out a selection of real buttons for children sort into colour groups onto the circles and they can say how they have grouped the buttons.
• Activity 5: Hands - on activity: Alternatively, put out a selection of real buttons for children sort into color groups onto the circles and they can say how they have grouped the buttons.
Once outside stand perfectly still while holding the leash in your hands (for instance place your hands around your belly button) allowing your puppy to circle around you, a natural instinct for puppies / dogs, giving them approximately 3 - 5 minutes.
On top of questioning both people and Pokémon to find the answers for questions in a case, the only other thing Detective Pikachu has for gameplay are Quick Time Events, which are either mashing on the A button or pressing the A button in time with a circle.
Get going too fast and you will overshoot the letters you were aiming for and using the aiming feature to place the circle reticule on a letter and then select it with the «X» button just doesn't feel very intuitive.
Using the whip to propel yourself into the sky, for example, can sometimes be a royal pain in the backside because there's no way of aiming it, instead you just tap the button when a white circle pops up but that can often result in you going the wrong way, or grappling onto a flying enemy rather than the tree because it happened to move into range at the wrong moment.
As for in - battle controls, you're relegated to using assigned skill artes with the circle button (and d - pad modifiers), light attacks with the mashing of «X» and special attacks (once available) with the left trigger and left to activate the skill and a connected attack with circle (holding the button) to execute.
In this mode, the circle disc will handle movement and strafing while the four face buttons are used for aiming (similar to the way shooters have been adapted on the PSP).
Movement and turning is mapped to the circle pad, holding the R button brings up your weapon sights for aiming (and, in RE tradition, locks you in place) and the face buttons are used for shooting and utilizing context sensitive prompts.
The controls for the game are pretty straight - forward, with the circle and triangle buttons issuing most of the attacks you'll deliver in the game.
While these attacks are great for slowly wearing away an enemy, if you are really looking to finish off your opponent in style, you can use Bravery attacks, which are mapped to the circle button.
They both move as one with the circle pad, but jump using different buttons: the A button for Mario, B for Luigi.
The team continues to explore ways of addressing this, including «tuning the shout» - the game's system (triggered by the circle button) for helping players locate each other when they've exited each other's visual frame.
Within the Sony PS3 TRC [Technical Requirement Checklist] documents it asks developers to make sure that you use the X button to confirm and circle to go back in the West, whereas the opposite is true for Japan.
Your main combat buttons rely solely on the «square» and «triangle» buttons, and then «circle» for a counterattack while in a guard using «R2.»
The x button is jump and the circle button charges Mosou, a special attack which is unblockable even for enemy officials and which does considerable damage.
Well, I've been looking at this for some time, and it is reasonable that nintendo adopted circle pads so that your fingaers are at the same level as the buttons and can easily reach the touchscreen.
You see, casting is done either by pressing the circle button once to get ready and a second time at the optimal power, or by flicking the screen up once to get ready and tapping it again at the right time for power.
One of the advanced movement features that does carry over from the previous entry is the slide, which, just like before, can be activated by pressing the circle button while sprinting, which allows for some exciting gameplay.
I'm not sure if I'll ever catch onto the whole triangle, square, circle, X, face button thing after gaming with an Xbox controller for so many years.
HP and bravery attacks are each limited to one button (square for HP and circle for bravery), but positioning and other factors will unleash a variety of moves.
The circle pad, while not an ideal substitute for the control stick, is still a great bit of hardware and the a, b, x, y buttons mimic their GCN / Wii counterparts to a tee.
The game's showcase strikes, called Climax Arts are initiated the same way for all combatants, with a half - circle and two button presses delivering a devastating attack that accompanies by a bit of comical spectacle.
The tiny analogue stick isn't all that precise for charge motions, and it's next to impossible to pull off Street Fighter's signature quarter circle special moves on the individual directional buttons.
This includes charged jutsu (when the circle button is held) and air jutsu for the select few characters in instant and true awakening modes!
The Pen also has a button for Google Assistant — if you draw a circle around something on the screen while holding the button, it will use Google's search engine to identify whatever you circled.
In stock Android, these are currently represented by a triangle, a circle and a square but the Android O Developer Preview lets you add further buttons, up to a total of five, for a new range of functions.
Another noticeable difference is that the Sense UI software navigation buttons for Back, Home and Recent Apps look like the ones from Android KitKat rather than Marshmallow's minimalistic triangle, circle and square.
The square folders and squared apps tray icon don't sit as naturally with material design's use of circles - like the new instant action button in Gmail for example.
We'd expect the app to get a bit of a refresh sometime soon, if for no other reason than it's got the pre-Android 5.0 home button and not the new circle.
From the all - black shiny front, to the curved bezel around the frame, to the single physical button (albeit a rounded square rather than a circle) and even the glossy back in a choice of white or black, there is no way Jonathan Ive wouldn't have felt at least a little miffed (or flattered) when he saw the Samsung Galaxy S design for the first time.
Now, judging by the patent application at hand, the Halo button could also determine the location of the in - panel fingerprint sensor for future Meizu smartphones, and the Halo button's design could change from a simple circle into a fingerprint icon in order to inform users that the scanner is ready for use.
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