You'll be able to hone your skills in the cockpit with Starfighters from all eras, whether you're aiming to turn Rebellion X-wings into stardust with your TIE / LN or hop into the Millennium Falcon to fly
circles around enemy starfighters.
Fans can hone their flying skills in the cockpit with Starfighters from all eras, whether the goal is to turn Rebellion X-Wings into stardust with a TIE / LN or hop into the Millennium Falcon to fly
circles around enemy starfighters.
The controls feel tight and precise when it comes to aiming and you can fly in
circles around enemy planes to target them, which feels great.
Couple that with Metroid Prime's snappy lock - on targeting, and you'll be dancing
circles around your enemies in no time.
Dash really is the fastest kid on the block, he is able to literally run
circles around his enemies with his super human speed and incredible ability to do zip manoeuvres and rapid speed attacks!
Basic hit - and - run tactics will allow you to literally run
circles around some enemies.
Not exact matches
It will drive you out of your mind with boredom and you'll end up like one of the
enemy cards, running
around in
circles wishing you were somewhere else.
You have an AP sensor that will buzz when you're near an
enemy but doesn't tell you where exactly they are; you have a motion detector that sweeps round in a
circle around you highlighting pinpoints of movement, but is no use against a stationary
enemy; and you have a sonar that you can use to ping out a pulse and detect
enemy object locations (though potentially be found out from the noise).
What follows is
around an hour of brutal war sequences as the boys fall back, establish, fall back, establish, get injured (sometimes mortally, by the
enemy and by the terrain — the film has the best falling sequences ever), concluding once Marcus finds safe haven in a village where a certain cultural tradition of hospitality ensures that the villagers, poorly - armed and untrained, will stand in front of someone they've welcomed into their
circle.
Working with a twin stick control scheme, each battle simply boils down to literally running
around in
circles to avoid
enemy projectiles / get
around their front shield, and then blasting them with your chosen spell.
For worker gladiator, just jump
around as much as possible
circling ranged
enemies.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a
circle around the character's starting point - combo system - when attacking weaker
enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
The first one is on top the tower after the first five
enemies and the choppers
circles around to the warehouse area.
However, the
enemy AI still often make rather dumb decisions, such as taking cover on the wrong side of a wall or just walking in
circles around you instead of hitting you in the face.
The combat sequences feel even better when the music pumps up and the camera
circles around showing you the
enemy «bring it on».
Triangle delivers a quicker, weaker attack while
circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your
enemies around.
if you hold down
circle you go into a «Super Saiyan» mode where, if you push left / right and dodge just before an attack, you can auto shimmy
around to the back of the
enemy and lay a load of attacks on the
enemies back to deliver a tonne of damage.
The camera seems to focus on the
enemies, so when rolling and dodging attacks, the camera automatically
circles around in order to focus on Crom's foes.
Each character would start off in a
circle, and they could move anywhere within this
circle; if they moved closer to an
enemy they'd be able to unleash
around 4 attacks per turn against an
enemy.
I began sliding
around in
circles, attacking
enemies as I did so to add more and more blood.
Skate essentially allows your giant mech to blast
around the battlefield thanks to some boosters built into the feet, attach the right upgrades and you can use this to
circle strafe and dance
around the
enemy.
He can only move in a
circle however and must dodge
enemies as he falls by rotating
around.
- no compass - chests do not feature the traditional music when Link opens them - there will be green clothing in the game, but not specifically confirmed to be Link's familiar tunic - earn rupees by selling off treasures you find throughout the game - rupees aren't found by chopping grass - cutting grass will sometimes unearth grasshoppers - has a dedicated jump button - horses can die in battle - you don't acquire weapons in the dungeons - Link's
enemies will pounce whenever they see a good opportunity, instead of
circling around and waiting - all of the bombs in the game are detonated remotely
Having this ability saved me on many occasions as the
enemies will often materialize in a complete
circle around you and you will only have a split second to make a safe escape.
«Link's
enemies will pounce whenever they see a good opportunity, instead of
circling around and waiting»
You can shift
around your
enemies in a
circle, dodging attacks when necessary.
If you feel the need to grind EXP, this lets you increase the Encounter Rate — as seen in Bravely Default — and recklessly run
around in
circles to lure
enemies.
You will just take on waves upon waves of
enemies and the whole thing just seems like your running
around in
circles.
Each spell cast creates a
circle either
around your party or the
enemy.
Once you get behind an
enemy and at a close enough range you'll see a
circle appear
around your
enemy.
Work together to create elaborate distractions, unleash dastardly synchronized assassinations, and run
circles around larger
enemies — every level and mission is playable in co-op and will open a new array of gameplay possibilities.
His R1 special attack sends his shield spinning in concentric
circles around him, and when fully upgraded can kill most
enemies in just a few hits.
Whip the [N]
around in a
circle to do a spin attack that can strike all
enemies around you.
The control system on the 3DS works well enough as you use the
circle pad to move the character
around with the face buttons (X, Y, A & B) used to engage in the
enemies, the environment and to jump
around.
Enemies are merciless and homogenous in behavior; they're coded to pursue and touch you to drain your health, forcing you to adapt to the age - old strategy of running
around in
circles until either you get bored and die or they die first.
Once you have tagged an
enemy (represented by semi-transparent
circles around targets), you push and hold the electricity button and no matter where you take Gunvolt, he sends pain to the tagged
enemy.
You'll need to quickly navigate between the black and white areas to get closer to your
enemy, that way you can charge up and expand a small
circle around your ship that harms nearby
enemies.
«King of the Hill» is pretty self explanatory with a constantly changing control point, that once capture you are free to move
around as you rack up the allotted points to win, unless of course an
enemy enters the control point (
circle), breaking your teams reign over it.
Often times you'll be
circling around an island trying to eliminate
enemies, and then are suddenly stopped dead in your tracks as the words «out of bounds» appear in the middle of the screen.
Invisible Adversaries was chosen as a touchstone for the exhibition because the condition it describes, where a hostile force (what EXPORT in her film describes as «Hyksos»)
circles around the protagonist and also infiltrates her mind, connects with the ways artists approach their adversaries: not as obvious
enemies to overthrow but as complex relationships that are a profound part of our history and personal lives.