Sentences with phrase «circles around enemy»

You'll be able to hone your skills in the cockpit with Starfighters from all eras, whether you're aiming to turn Rebellion X-wings into stardust with your TIE / LN or hop into the Millennium Falcon to fly circles around enemy starfighters.
Fans can hone their flying skills in the cockpit with Starfighters from all eras, whether the goal is to turn Rebellion X-Wings into stardust with a TIE / LN or hop into the Millennium Falcon to fly circles around enemy starfighters.
The controls feel tight and precise when it comes to aiming and you can fly in circles around enemy planes to target them, which feels great.
Couple that with Metroid Prime's snappy lock - on targeting, and you'll be dancing circles around your enemies in no time.
Dash really is the fastest kid on the block, he is able to literally run circles around his enemies with his super human speed and incredible ability to do zip manoeuvres and rapid speed attacks!
Basic hit - and - run tactics will allow you to literally run circles around some enemies.

Not exact matches

It will drive you out of your mind with boredom and you'll end up like one of the enemy cards, running around in circles wishing you were somewhere else.
You have an AP sensor that will buzz when you're near an enemy but doesn't tell you where exactly they are; you have a motion detector that sweeps round in a circle around you highlighting pinpoints of movement, but is no use against a stationary enemy; and you have a sonar that you can use to ping out a pulse and detect enemy object locations (though potentially be found out from the noise).
What follows is around an hour of brutal war sequences as the boys fall back, establish, fall back, establish, get injured (sometimes mortally, by the enemy and by the terrain — the film has the best falling sequences ever), concluding once Marcus finds safe haven in a village where a certain cultural tradition of hospitality ensures that the villagers, poorly - armed and untrained, will stand in front of someone they've welcomed into their circle.
Working with a twin stick control scheme, each battle simply boils down to literally running around in circles to avoid enemy projectiles / get around their front shield, and then blasting them with your chosen spell.
For worker gladiator, just jump around as much as possible circling ranged enemies.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
The first one is on top the tower after the first five enemies and the choppers circles around to the warehouse area.
However, the enemy AI still often make rather dumb decisions, such as taking cover on the wrong side of a wall or just walking in circles around you instead of hitting you in the face.
The combat sequences feel even better when the music pumps up and the camera circles around showing you the enemy «bring it on».
Triangle delivers a quicker, weaker attack while circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your enemies around.
if you hold down circle you go into a «Super Saiyan» mode where, if you push left / right and dodge just before an attack, you can auto shimmy around to the back of the enemy and lay a load of attacks on the enemies back to deliver a tonne of damage.
The camera seems to focus on the enemies, so when rolling and dodging attacks, the camera automatically circles around in order to focus on Crom's foes.
Each character would start off in a circle, and they could move anywhere within this circle; if they moved closer to an enemy they'd be able to unleash around 4 attacks per turn against an enemy.
I began sliding around in circles, attacking enemies as I did so to add more and more blood.
Skate essentially allows your giant mech to blast around the battlefield thanks to some boosters built into the feet, attach the right upgrades and you can use this to circle strafe and dance around the enemy.
He can only move in a circle however and must dodge enemies as he falls by rotating around.
- no compass - chests do not feature the traditional music when Link opens them - there will be green clothing in the game, but not specifically confirmed to be Link's familiar tunic - earn rupees by selling off treasures you find throughout the game - rupees aren't found by chopping grass - cutting grass will sometimes unearth grasshoppers - has a dedicated jump button - horses can die in battle - you don't acquire weapons in the dungeons - Link's enemies will pounce whenever they see a good opportunity, instead of circling around and waiting - all of the bombs in the game are detonated remotely
Having this ability saved me on many occasions as the enemies will often materialize in a complete circle around you and you will only have a split second to make a safe escape.
«Link's enemies will pounce whenever they see a good opportunity, instead of circling around and waiting»
You can shift around your enemies in a circle, dodging attacks when necessary.
If you feel the need to grind EXP, this lets you increase the Encounter Rate — as seen in Bravely Default — and recklessly run around in circles to lure enemies.
You will just take on waves upon waves of enemies and the whole thing just seems like your running around in circles.
Each spell cast creates a circle either around your party or the enemy.
Once you get behind an enemy and at a close enough range you'll see a circle appear around your enemy.
Work together to create elaborate distractions, unleash dastardly synchronized assassinations, and run circles around larger enemies — every level and mission is playable in co-op and will open a new array of gameplay possibilities.
His R1 special attack sends his shield spinning in concentric circles around him, and when fully upgraded can kill most enemies in just a few hits.
Whip the [N] around in a circle to do a spin attack that can strike all enemies around you.
The control system on the 3DS works well enough as you use the circle pad to move the character around with the face buttons (X, Y, A & B) used to engage in the enemies, the environment and to jump around.
Enemies are merciless and homogenous in behavior; they're coded to pursue and touch you to drain your health, forcing you to adapt to the age - old strategy of running around in circles until either you get bored and die or they die first.
Once you have tagged an enemy (represented by semi-transparent circles around targets), you push and hold the electricity button and no matter where you take Gunvolt, he sends pain to the tagged enemy.
You'll need to quickly navigate between the black and white areas to get closer to your enemy, that way you can charge up and expand a small circle around your ship that harms nearby enemies.
«King of the Hill» is pretty self explanatory with a constantly changing control point, that once capture you are free to move around as you rack up the allotted points to win, unless of course an enemy enters the control point (circle), breaking your teams reign over it.
Often times you'll be circling around an island trying to eliminate enemies, and then are suddenly stopped dead in your tracks as the words «out of bounds» appear in the middle of the screen.
Invisible Adversaries was chosen as a touchstone for the exhibition because the condition it describes, where a hostile force (what EXPORT in her film describes as «Hyksos») circles around the protagonist and also infiltrates her mind, connects with the ways artists approach their adversaries: not as obvious enemies to overthrow but as complex relationships that are a profound part of our history and personal lives.
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