Gold - handled doors are the ones that can be opened, clues are highlighted by music, various nooks and crannies around
the city hide collectible newspapers, vehicles and film reels... yeah, you know the drill.
Not exact matches
Glowing blue
collectibles hidden on buildings and bridges around the
city let me upgrade my movement capabilities, as well as a suite of four powers that include ice blasts and telekinesis.
The atmosphere throughout all of Salem is creepy and effective, and the
city itself is rather expansive, with plenty of
collectibles hidden throughout (NOTE: make sure to find all the
collectibles BEFORE you enter the museum for the final act, once it ends, you wont have the option to explore Salem any further).