Sentences with phrase «classic enemies from»

Push back armies of classic enemies from The Legend of Zelda, as well as powerful enemies making their debuts in Hyrule Warriors.

Not exact matches

C.S. Lewis» classic spiritual satire The Screwtape Letters follows a fictional elder demon advising his rookie nephew in the ways of keeping a young Christian from getting too close to God or, as they have it, «The Enemy
In addition to the regular Paper Mario aesthetics, the game also uses many novel character, enemy, and background designs, including a fully pixelated world and the use of sprites from the classic Super Mario Bros. for certain techniques.
When Clarke died in 1992 at age 81 most classic film fans remembered her as the woman who gets a grapefruit smashed in her face by James Cagney during THE PUBLIC ENEMY (1931) or they might have recalled her daring leap from a window to protect the man she loves in THE FRONT PAGE (1931).
Rather than simply relying on the classic Dynasty Warriors approach — kill a whole lot of dudes with flashy combat until they're all super dead — Dynasty Warriors 9 will offer new abilities like stealthily picking off enemies from a distance and scaling castle walls with a grappling hook to launch surprise attacks.
Sacred Citadel and its add - on Jungle Hunt is a classic old school side scrolling beat»em up that requires you to move from left to right and smash the absolute living daylights out of your enemy opponents.
In The Hidden Fortress (Criterion, Blu - ray + DVD Combo, DVD), Akira Kurosawa melds western fairy tale adventure with Japanese history for a pre-Samurai era classic of a young princess and a determined General (the gruff ruthless, and often comically exasperated Toshiro Mifune) trying to escape from behind enemy lines with a fortune in royal gold.
Like in many classic JRPGs, players will move from one location to another as the story demands, talking to NPCs, finding secrets, exploring dungeons and fight enemies.
The Phantom Armor set is based off the classic Phantom Knight enemies from The Wind Waker and its two Nintendo DS based sequels — they're a classic Zelda design.
At its core Donkey Kong Country Returns 3D is a faux 3D side scrolling platformer that requires players to navigate their character from left to right as they avoid or defeat enemies, collect power - ups and bonuses (K - O - N - G) and have a classic gaming experience on the 3DS.
Written by Walon Green -LRB-» The Wild Bunch,» «Sorcerer,» «The Brink's Job»), and said to be in the vein of classic gangster pics like «The Public Enemy,» «Little Caesar» and «Angels With Dirty Faces,» the story focuses on Al Capone's rise to power moving from the slums of Brooklyn to the top of the food chain in prohibition - era Chicago.
Doom is, at core, a classic first person shooter with satisfying weapons and lots of ways to kill and dismember a legion of demonic enemies from another dimension.
From blasting enemy spacecrafts in Galaga to chomping dots while avoiding ghosts in PAC - MAN, NAMCO MUSEUM is packed with entertaining classic gameplay, no quarters needed.»
It certainly might have been a masterpiece, coming from the Canadian director Denis Villeneuve, whose Enemy deserves to be a cult classic, and whose Sicario and Arrival were among the very best movies of the last few years.
Run, jump, blast, and transform your way through 12 challenging stages using abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!Features: Classic 2D Action Transformed: Face off against your 8 Mighty brethren & unlock transformations as you defeat them, granting unique skills!
C.O.R.E. boasts 20 different enemies ranging from your standard mad scientists and insane marines to deadly mutants and bosses, as well as a variety of weapons from classic handguns, shotguns and rocket launchers to experimental weapons like the plasma gun.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I mean, neither Koopas or Goombas even make an appearance, or a large handful of other classic Mario enemies, so longtime fans may have felt like this one didn't technically «count» or something, especially owning to the cornerstone of the game being FLUDD and cleaning pollution from the game.
Many of the enemies are taken from other Metroid titles, with classic enemies converted very well into the 3D design — even their attack patterns haven't changed, and for the most part have been designed to look as much like the original designs as possible.
A board that starts with only a standard guard and an empty soda can to distract him, ends with at least eight enemy variants — ranging from snipers to riot shield guards — and a plethora of ways to either sneak past or eliminate them, including Agent 47's classic dual pistols and costumes to help blend in to complete your objective.
One of the oldest holdovers from classic arcade games and NES sidescrollers is the idea that you must Beat The Clock at any point in the game, whether it is due to an enemy vehicle getting away, a helicopter leaving, or an explosion being imminent.
Based on classic «The Enemy Within» Warhammer campaign from 1987, the new DLC expansion will contain two new levels and a new weapon for Sienna Fuegonassus.
With strong influences from stealth classics such the Tenchu Saga, or more modern stealth gems like Mark of the Ninja and Dishonored, players will need to use all their supernatural powers, wit and cunning to defeat their enemies.
Bandai Namco has announced that GODZILLA has emerged from his long slumber to once again deliver massive destruction to cities and vanquish classic enemies...
The premise behind the game is to ascend a giant tower filled with cliché enemies from classic sci - fi films — man - eating plants, giant insects, and of course the classic stop - motion dinosaurs.
In the parallel dimension in which Koopa has turned Daisy's father into fungus and taken over rule there is both a shop called Thwomp's (after the classic Super Mario Bros enemy featured in Super Mario World, Super Mario Kart etc) and also a bar called Bullet Bills another enemy which has also been seen more than a few times from the game series.
From extremely tricky jumps and enemies to the different methods of attacking such as a downward shovel strike ala DuckTales or a fireball comparable to Mega Man's Mega Buster, it's a modern take on classic 80s platformers.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the ffrom limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the ffrom as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the ffrom the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fFrom modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the ffrom the original game have been reimagined with more added to the fold.
In addition to enjoying great gameplay and audio - video from the original show, players can defend the planet Arus in a Story Mode inspired by the classic animated series and scripted by two writers who know a thing or two about bringing epic giant robot adventures to life: James McDonough and Adam Patyk of THE ENEMY (Transformers, Custom Robo and more)!
Hustle, Loyalty, Disrespect showcases CM Punk vs. John Cena, starting with their classic match at Money in The Bank 2011 and Best Friends, Bitter Enemies showcases Triple H vs. Shawn Michaels from 2002 - 2004.
On the screen that hand is interacting with, you can see objects and enemies being placed in a level that looks exactly like a classic stage from the original Super Mario Bros on the NES.
Bandai Namco has announced that GODZILLA has emerged from his long slumber to once again deliver massive destruction to cities and vanquish classic enemies on both the PlayStation 4 and PlayStation 3.
This system delivers the most epic camera angles, giving players the best view from which to destroy both a multitude of locations as well as classic enemies such as Mothra, King Ghidorah, and Mechagodzilla.
The enemies you fight are also classics from the series, which is good for fans, while not necessarily fitting with the plot structure.
Features Plays Alucard, a descendant of Dracula, on a quest to end the evil one's curse for good More than 140 enemy types, from ghoulish spirits to grotesque monsters and beyond Classic 2D side - scrolling action, rich 32 - bit graphical effects
Resogun keeps the non-descript arena & spawning enemies of Geometry Wars, but it takes a note from classic stage - based shmups and instead of spawning new waves of enemies randomly, they spawn in set patterns.
● Battle demonic forces as basketball legend Shaquille O'Neal ● Classic side - scrolling, beat «em up action at its best ● Exclusive new rap track from the Big Diesel himself ● Topple the evil hordes with earth shattering power moves ● Transform into a diesel - powered mech suit and take out enemies like a rumbling, exhaust spewing, mechanical BOSS!
Along with the classic arsenal of moves, all available via the famously pinpoint control accuracy found in Mario games, Mario Odyssey introduces a new dynamic via Mario's hat, which allows him not only to attack enemies from range and collect items that are just out of reach, but also to inhabit the bodies of certain creatures in order to take advantage of their unique attributes.
Among the new additions to the classic formula is the ability to peek from cover to take shots by moving close to the edge and aiming — which is great and was a long time coming, a grappling hook to quickly navigate through Zero - G environments, which is practical and works quite well, and a new focus on stealth, as some stages give players the option to sneak about and gives them a visual indicator that lets them know how aware enemies are of their presence, so that they can avoid combat or take out enemies silently.
While traversing the world you'll be collecting a total of nine unique tools ranging from the typical blaster to fight off shadow enemies, a claw to collect objects, remote - controlled rockets, ranging all the way to the classic UFO tractor beam in order to survive, collect relics, and progress.
For the uninitiated, this franchise take the classic idea of tower defense (where players set up defenses such as laser turrets to stave off waves of enemies from passing by), and reverse it, where it's up to players to be the «invading force» and make succeed in getting units from their battalion past the defenses.
It features gorgeous pixel art, destructible battlefields, environmental hazards you can shove enemies into, the ability to build bridges and barricades, and a ruleset that adopts best practices from such classic series as Final Fantasy Tactics and Disgaea.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Each of the levels felt like hybrids of areas seen in the older Mario games — from the classic castle stages to the sections where you jumped into the clouds, collected a Star, and blasted through enemies.
Genre: Platformer Theme: Super Mario Bros Developer: Veratul License: Freeware Mario Worlds is a Mario clone based closely on the original classic and includes everything you would expect from a Mario game; Coin collecting, powerups, enemies and of course Princess Peach.
The enemies themselves range in design from classic fantasy adversaries like wizards and water dragons to more bizarre things like flying tortoise carriers and an evil jaw totally bereft of a face.
The strategy comes from reacting to the enemy units, by generating companions that can counter the robot combatant's in classic strategy rock, paper, scissors.
Not only would it let them bring back great enemies like the knights from Treacherous Mansion, but it'd also mean they could bring in ghosts fitting all kinds of classic fantasy novels and adventure games.
It's through this mode that classic monsters and boss enemies from the Final Fantasy series will also be making...
You can zoom and dash through the ruined landscapes and fight hordes of robots as the modern Sonic, charge through perilous levels and platforms of the past as classic Sonic and most interesting of all is that you can create your own character, from hundreds of different items and accessories, who uses powerful gadgets to take on enemies across iconic zones.
a b c d e f g h i j k l m n o p q r s t u v w x y z