Before, with
classical eLearning modules, there was no interaction.
What we discovered recently is that learners are fed - up with
classical eLearning modules, which are linear and do not propose much interactivity.
Obviously, there are several benefits of running 3D simulations for training purposes, instead of creating
classical eLearning modules.
However, even if
classical eLearning modules are great to spread information, there is room for improvement concerning the assessment and interaction part of the process.
Classical eLearning modules are great to convey knowledge.
With
classical eLearning modules, it is possible to explain best or bad practices concerning the topic / skill your module is about.
Learners are actually getting fed up with
classical eLearning modules.
More than being practical, 3D simulations are also more immersive than
classical eLearning modules, leading to a better information retention and better results.
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than
a classical eLearning module, in which the only engagement required might be to answer a quiz.
The point is, when learners attend
a classical eLearning module, they can not take action.
Well, when you design
a classical eLearning module, with a lot of information and no interaction, the same phenomenon happens.
Not exact matches
Enterprise gamification leads companies to move from
classical and linear
eLearning modules to more interactive training, for instance serious games.
A
classical and linear
eLearning module, or a serious game?
While this might be complicated with
classical authoring tools, limiting yourself to
eLearning modules without much interaction, a game - based learning platform could allow you to go to the next level.
Today, even if the trend is on digital learning, there is a key factor you have to take into account: Learners are fed up with
classical text - based
eLearning modules.