The beauty of a web
based classroom response system like Quick Question is that it enables teachers to use devices that are already very familiar and comfortable for their students.
Study Island Group Sessions is our latest
classroom response system solution, designed to allow teachers to easily engage students in whole - class activities and provide immediate access to actionable data.
We have been able to invest in classroom laptop labs, sound field systems,
classroom response systems, document cameras, smart boards, etc. on a larger scale than we would have been able to otherwise.
Now joining that wish list are
classroom response systems (CRS)-- also known as classroom performance systems — with names like EduGame!
This report reviews evidence on K - 12 classroom technology use and is organized according to media platforms: interactive whiteboards,
classroom response systems (clickers), video games, simulations, modeling, augmented reality, virtual worlds, mobile devices, data analysis tools, calculators, 1:1 ratio of computers to students, computer - assisted instruction (where a computer presents instruction or remediation), virtual learning, and educational television.
The main goal of her teaching in the first year of this plan was to be able to «check out computers as often as [she] would like and use concept maps, VeeMaps, and clickers (
classroom response systems).»
is
a classroom response system which creates an engaging learning space, through a game - based digital pedagogy.
As defined in this white paper from Carnegie Mellon University,
a classroom response system (CRS) is, «any system used in face - to - face settings to poll students and gather immediate feedback in response to questions posed by instructors.»