Sentences with phrase «clever game design»

Outside of Mario Bros., which has managed to buck the trend with clever game design up until this point, the only upcoming AAA platformer is Sly Cooper 4 (outside of the indie stuff).
These days, with a bit of clever game design, developers are creating games that actually teach gamers how to play instruments, about parts of history, and even to provide therapy for children with autism.
Hell, Bullet Witch reckons they were the pinnacle of clever game design because they're freaking everywhere, funneling you from spot to spot so that you can mow down the floating - brain baddie currently barring your way.

Not exact matches

Its neither clever or good game design.
Unique visuals and clever puzzle design help the philosophical puzzle game The Swapper feel fresh throughout its relatively short life span.
Even the relative paucity of available game modes can be overcome by clever level design.
Level design is clever and while the game is certainly difficult I didn't find any one section overly frustrating and mostly made my own trouble by forgetting to set a new save point after particularly challenging sections.
Recent main - line Kirby games like Triple Deluxe and Planet Robobot have been superb secret - filled sidescrollers with clever level design and impressive visual pop.
It's already been confirmed, that Wii U is indeed more powerful than the PS3 & 360, also Wii U's GPU has the ability to act and perform the same functions as a CPU, so that means the GPU can take alot of slack off of the Wii U's CPU, and that's what's going to make it possible for Wii U to keep up with the PS4 and next Xbox, it's called a Memory Intensified design, and it's a unique and very clever design of hardware by Nintendo, Wii U has a bit more power under it's hood than you think, just wait till 3rd partys start to master Wii U's hardware, I see good games on Wii U's horizon.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Jose Otero of IGN has given Super Mario Run an 8 out of 10, [9], praising the game for its strong level designs and new mechanics though also citing three - hit boss fights with Boom Boom and Bowser as «relics from Nintendo's past» and states that «they're not as smart or clever as the rest of the campaign stages.»
Chock - full of weapon types, clever level designs, brutally fast - paced shooting, and an unheard - of number of game modes, TimeSplitters 2 and 3 offered a vast amount of content and gameplay variety like nothing else in the genre could, and to this day I haven \» t played another FPS that tops it in that regard.
From clever level designs to tricky puzzles and those challenging boss battles, Donkey Kong Country Returns 3D is a game that can be played again and again as there is so much more to find through a second or third play through.
Along with a clever production design that makes locations look like scale models and other board game bits thrown in, this was probably a hard sell to figure out how to market for any studio.
Those 8 - bit classics made Mega Man famous for challenging gameplay, clever boss designs, impressively open gameplay, and some of the best music ever heard in a game.
G4C games are effective because they encourage clever design.
From clever apps designed to correct their grammar and spelling, to extended writing guides and online encyclopedias and games designed to improve their clarity of voice, vocabulary, punctuation, and much, much more, there is everything you could possibly wish for in your writing classes online.
The interior also moves the game on in terms of design and technology, with a range of clever autonomous features and slick displays to justify the A7's high - end market position.
It's fantastic to see my beloved hobby managing to make its way back into the mainstream, bringing people together in a way that even the best online multiplayer video game can't really do, and with age has come deeper mechanics, clever designs and strong themes.
Pandemic is a great example of how a board game can evoke emotion using clever design.
With some very clever puzzle designs, I mused, this could be an incredibly compelling game with simple yet elegant head - scratchers that mock the often convoluted logic that other examples of the genre exhibit.
But as it turned out, the game was clever and the design paved a road for a much deeper premise that told a great story.
Now that I've had a chance to play the full game, I can definitively say Embers of Mirrim hits home with some clever design ideas.
Numerous details like these make it evident that much clever and creative thought was involved in the inception of the game's design.
With most games on the market providing an opportunity for the speedrunning community to claim the title of fastest completion, there's no surprise that we're starting to see games designed specifically to put those clever speedrunners» skills to the test.
If truth be told, as a single player game, Commander Cherry is good fun with clever levels designs and the constant upgrades of Cherry's abilities ensuring that you never get bored.
The controllers have built in motion sensors, which looks pretty clever in practice, and Nintendo have a launch game designed specifically to take advantage of that fact in 1 2 Switch.
Later in the game, there are unsettling moments more akin to horror games, but even those moments have clever design.
Smooth layout and clever level design mask an awesomely difficult game: rather than getting it's difficulty from constantly bombarding you with enemies and traps (which would certainly have fluttered the Game Gear's framerate), Game Gear Shinobi features lots of carefully laid out areas that require precision timing and quick thinkgame: rather than getting it's difficulty from constantly bombarding you with enemies and traps (which would certainly have fluttered the Game Gear's framerate), Game Gear Shinobi features lots of carefully laid out areas that require precision timing and quick thinkGame Gear's framerate), Game Gear Shinobi features lots of carefully laid out areas that require precision timing and quick thinkGame Gear Shinobi features lots of carefully laid out areas that require precision timing and quick thinking.
Its neither clever or good game design.
The mix of the real world and the magical cat world is enlightening and very clever, with some great set pieces and game design.
Whether the game is fun to play is currently splitting opinion in the office - some say it's clever and strategic, while others think it plays like a game designed two years ago (which it was).
The game's painted neon aesthetic, clever level design and varied gameplay mechanics instantly have me intrigued — and that's just from watching a simple trailer!
The situation rush aspect and the clever design of the original Genesis game is, again, mostly missing.
After the previous few games you'd think this is a series with few surprises left, but Far Cry 5 manages to be one of the best yet thanks to clever design and a great world.
For anyone that hasn't played these games, they are wonderfully fun, with crisp art, smooth controls, and clever level design.
Thimbleweed Park revels in nostalgia, filled to the brim with everything you'd expect from a LucasArts adventure game - witty dialogue, puzzle design that's creative, clever, and occasionally obtuse, and a playful atmosphere unafraid to shatter the fourth wall every chance it gets - but it also uses that nostalgia to play with your expectations in some clever ways, too.
However, Naughty Dog's clever level design makes sure you end up hitting all the desired beats of what is still essentially a linear action game.
Much fun could be had attempting the game with musical extremes, either speed metal or ambient house, and the concept was clever enough to get the game into Moma's design collection.
As you advance through the levels the difficulty spikes through clever design work, as the game pushes you to your platforming limits
The clever and challenging dungeon design was a very welcome change when compared to the no - brainer dungeons in Phantom Hourglass, the touch controls were revamped so they actually worked, and the dynamics / interactions between Link and Zelda over the course of the game finally gave players a look inside the series» namesake.
As you advance through the levels the difficulty spikes not through some arbitrary system but through clever design work as the game pushes you to your platforming limits.
Far from being just another endless runner, this is actually a clever platforming game where you time your jumps and punches to an almost rhythmic quality, making your way through well - designed and gorgeous levels.
For more easy - going players, you can simply blast through the levels and make your way to a confrontation with King Dedede, which will still provide plenty of fun with the game's clever level design and overwhelming charm.
Also somewhat disappointing are the newly added multiplayer features, which are held up by clever level design and strong game modes, but smacked down by uninteresting gameplay.
They are by no means a deal breaker, though, and you should definitely check this one out; Ittle Dew is one of the most clever, well - designed indie titles on the eShop, and hopefully most of the technical problems will be ironed out down the road if the game gets enough support.
While the physics issues aren't as apparent in puzzle sequences, since the game was clearly designed for them, you're still playing a platformer, and a missed jump at the wrong time means a restart from the checkpoint... and this can get extremely frustrating, because while the puzzles themselves are clever and fun, the platforming physics are not, and the gameplay working depends on both of those.
The clever level design constantly kept me engaged and I was rarely bored as the game kept constantly providing changes as we bounced between worlds.
These aren't the hardest puzzles ever designed for a game, but they're clever and they can potentially get you stuck for a while, especially because there usually aren't any hints at all to be found.
The way the player's gooey sprite is animated is extremely clever, considering the era the game was made in, and the character's design means you can see at a glance how close you are to death: each hit you take reduces the size of the blob, while absorbing other blobs around the landscape will make the mass increase again.
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