Sentences with phrase «click adventure broken»

Point - and - click adventure Broken Sword 5: The Serpent's Curse will be released on PS4 and Xbox One in the Summer.
Act 1 of Double Fine's point - and - click adventure Broken Age is finally on its way to the App Store.
Double Fine's attention was focused on its new point - and - click adventure Broken Age and the release of Massive Chalice, but ten years ago it was Psychonauts that was blowing minds... So you left LucasArts in 2000 to create Double Fine Productions.
Double Fine's attention was focused on its new point - and - click adventure Broken Age and the release of Massive Chalice, but ten years ago it was Psychonauts that was blowing minds...
Tim's most recent project, the point - and - click adventure Broken Age, was funded by a record - setting Kickstarter project that heralded a new era in crowd - funded games.
Double Fine and Tim Schaefer's point - and - click adventure Broken Age: Act 1 has finally made its way to backers and reviewers, but is Schaefer's first adventure game in 16 years worth the wait (and three million dollars), or is it a tad bit too late?

Not exact matches

If you like this kind of adventures you will definitely like this one GO FOR IT, but for me there are quite a few better classics out there such as monkey islands 1 - 3, day of the tentacle, prisoners of ice, broken sword 1 - 2, discworld, L. S. Larry (specially 7)... Summarising, it is a really good game, just getting to know Manny makes it worth playing, but it has barely made it to my top ten list of point and click adventures, there are better things out there and, specifically, better Tim Schafer stuff (even broken age felt better, well... only chapter 1, not 2).
You do not actually point and click, but the gameplay style is very reminiscent of old - school adventure - styled games like Sam and Max and Broken Age.
As we've seen a few times in this entry, Broken Age was another popular Kickstarter project, with Tim Schafer's return to the point and click adventure genre striking a chord that helped to really establish Kickstarter as a viable means of funding.
Broken Age was a unique game for Double Fine, as it was the first point - and - click adventure game it released as a studio, despite it having been founded by Schafer, a pioneer of the genre.
The titles are visual novels in the same vein as Ace Attorney and Professor Layton, where the story is broken up by logic puzzles and point - and - click adventure segments.
Since I have some time off from work to write, it's Easter Vacation / Spring Break this week, I am sharing my thoughts in this blog post in addition to my podcast which you can hear by clicking below (if you have the Amazon device, just ask Alexa to «Play My Flash Briefing Inspiring Adventures Word of the Week!»)
When it comes time to get clicking it's fair to say that developers did not have any ideas about breaking the traditional adventure game mould.
Overall, Broken Sword 5: The Serpent's Curse does exactly what it promised to offer with an entertaining point and click adventure which recaptures the glorious formula of the legendary Broken Sword series with an interesting story comprising a cast of hilarious characters and plenty of intriguing intertwining puzzles to solve, therefore if you are a fan of point and click adventure games; Broken Sword 5 is certainly highly recommended as both a high quality home console experience on PS4 and separately as an equally high quality portable experience on Vita.
Broken Sword 5: The Serpent's Curse is a point and click adventure game available for download from the PlayStation Store for the PS Vita and is now making its debut on PS4 available for download from the PlayStation Store and for the first time from retail stores.
After the famously huge Kickstarter funding of Double Fine's Broken Age, it looked like point - and - click adventures might have a renaissance.
Broken Sword: The Shadow of the Templars introduced players to a new era of the point and click adventure on games consoles featuring the central character of the series George Stobbart's investigations into all manner of criminal behaviour, which is offset by his own trademark humour and sarcasm.
Double Fine would shift into action - adventure games and platformers for years, before returning (mostly unsuccessfully) to point and click with Broken Age.
«It's been sixteen years since I've made an adventure game, almost twenty years since I've made a point - and - click, and just shy of two years since I dared the internet to force me to make one,» said Double Fine president and Broken Age writer / designer Tim Schafer.
Day of the Tentacle has always been one of my favourite Puzzle games, and still remains one of the most raved about Point & Click Adventures today, alongside Monkey Island, Broken Sword and Sam n Max.
If you pay attention to the world of games at all, Double Fine's Broken Age will be a familiar name — the modern take on the point and click adventure genre was funded through Kickstarter a few years back — at the time, one of Kickstarter's first massive successes, and one that served as a gateway for many into the crowd - funding service itself.
Like Broken Age, it's another softly - spoken point and click adventure, but here, it's so aesthetically brazen — especially as their own confidence in their methods has increased from release to release — that it's accompanied by this sense that its developers are from a far - future, and have time travelled back to now, dropped this on our laps, and humbly said «this is how storytelling in videogames will eventually work in a few centuries».
Broken Age, you'll recall, is a point - and - click adventure that tells the parallel stories of Shay (an Elijah Wood - voiced boy living alone on a spaceship) and Vella, a young girl trying to escape her fate as a sacrificee.
His big break, Maniac Mansion — which the Oregonnative wrote, designed and directed — was released in 1987 by Lucasfilm Games, and almost single - handedly took the graphic adventure genre from niche concern amongst an endless sea of shooters and platformers to something close to a gaming phenomenon, one point and click at a time.
When the news broke that Double Fine's Tim Schafer was going to be working on a new point - and - click adventure game, it was difficult not to be excited.
The Breakdown is a fairly short point - and - click adventure game where you've broken down in the desert and are in need of repairs so you can return your lottery ticket in time.
Broken Age, the newest point - and - click adventure from Double Fine is heading to PlayStation 4 and Vita next month.
The game is split into individual self - contained chapters, so any items you pick up, will always be used in that chapter, rather than see you build up a bewilderingly large collection of random items like you would in classic point - and - click adventures titles like Broken Sword or Day of the Tentacle.
Broken Age, a point and click adventure game from Double Fine Productions, has finally come to the Xbox One.
It was like back in the day when you played a point and click adventure game where the clues where usually objects that light up when you got close or hovered the mouse over it, forcing your brain to click it instead of giving your brain a challenge and let you look for clues and Murdered: Soul Suspect does the whole light - up means important ordeal which kind of breaks both the illusion and the interest for me to put any thought into what I am currently finding.
Broken Sword: The Shadow Of The Templars (known as Circle Of Blood in the United States) is a point - and - click adventure game that was first released on PC way back in November 1996.
The first part of Double Fine's crowd - funded game Broken Age gave us a new tale in the style of classic point and click adventure games.
Visual novels can be too wordy for their own good, making you click - click - click through reams of text before you get to anything interactive, but Tokyo Dark is relatively concise (by the standards of the genre), because it's broken up by adventure game puzzles, exploration, and decisions.
At turns funny, charming and intriguing, the fifth game in the Broken Sword series harkens back to the golden age of point - and - click adventure games, just as the genre enjoys a creative revival.
When Broken Age Kickstarter was going, it was a project of small scale from a small studio, that will be just that «small point and click adventure» nothing more.
The point and click adventure has come a long way since the likes of The Secret of Monkey Island, with a stark improvement on the visual front being the biggest change seen recently in The Inner World and Broken Age.
Tagged as Actor, Adventure Games, Broken Sword, Broken Sword 5, Broken Sword 5: The Serpent's Curse, Charles Cecil, George Stobbart, Interview, Kickstarter, pc, PlayStation 4, point and click, Revolution Software, The Serpent's Curse, Voice Actor
As I've stated in the past, I love point - and - click adventures, but Broken Sword, with its engagingly deep storyline, gorgeous art, fun writing, entertaining puzzles and terrific vocal cast, just raised the bar to a level that will be incredibly hard to meet for any game.
Broken Sword 5: The Serpent's Curse is a point - and - click adventure game created by British game developer Revolution Software.
Double Fine has released a beautiful new teaser trailer for their point and click adventure title, Broken Age.
Like most over-hyped entities, some were disappointed in Broken Age's final product, but it's a very pretty, well - written and engaging adventure, without the nonsensical puzzles found in some earlier point and clicks.
He did the background art for 1994 point and click adventure Beneath a Steel Sky and worked on 2009's Broken Sword: The Shadow of the Templars Director's Cut with Revolution's Charles Cecil.
Due to some funding issues, Tim Shafer's point - and - click adventure, Broken Age, was split into two parts — the first of which was released earlier this year.
Broken Sword II: The Smoking Mirror is a point - and - click adventure game that was originally released on PC in 1997 by Revolution Software.
Tagged as Adventure Games, Beneath A Steel Sky, Broken Sword, Broken Sword 5, Broken Sword II: The Smoking Mirror, Broken Sword The Angel Of Death, Broken Sword: The Serpent's Curse, Broken Sword: The Shadow of the Templars, Broken Sword: The Sleeping Dragon, George Stobbart, Hazel Ellerby, Interview, Kickstarter, Lure of the Temptress, Nico Collard, point and click, Revolution Software, Rolf Saxon, Tony Warriner, Virtual Theatre
How you experience Broken Age largely depends on your taste in point - and - click adventure games.
During Gamescom 2013 Revolution Software decided to release the first trailer for the next installment into the Broken Sword series of point - and - click adventure games.
Developed by Double Fine Productions (Psychonauts, Brutal Legend) and directed by industry legend Tim Schafer (Grim Fandango, Full Throttle)- Broken Age is a modern and critically - praised take on the point - and - click adventure game genre.
It's a lot like how people came to believe the point and click adventure game died a slow, painful death before Broken Age came around.
I forgot about the genre until Double Fine announced it would be collecting funds on Kickstarter to create Broken Age, an adventure game meant to bring back point - and - click to the masses.
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