There is a certain joy in playing point and
click adventure games because they don't require a lot of finesse.
Not exact matches
Play it
because you like Telltale, play it
because you love zombies, play it
because you love point and
click adventure games, play it
because you love substantial choice in
games, play it
because it's cheap, play it
because you're sick of Halo, the bottom line remains the same: DO NOT MISS THE WALKING DEAD.
It's an important point,
because Secret Files: Tunguska, in my opinion, is basically the epitome of a meat and potatoes point and
click adventure game.
Well Law & Order works really well for them
because of their knowledge of point and
click adventure games.
Visual novels can be too wordy for their own good, making you
click -
click -
click through reams of text before you get to anything interactive, but Tokyo Dark is relatively concise (by the standards of the genre),
because it's broken up by
adventure game puzzles, exploration, and decisions.
In a hilarious video explaining the fundraising project, Schafer explains that they couldn't pitch an
adventure game to publishers
because the genre is seen as dead — something that would be quite difficult to argue with publishers
because, hey, when was the last time you bought a retail point - and -
click adventure game for your Xbox 360?
Machinarium, a full - scale point and
click adventure game developed by Amanita Design currently available on Mac, Windows & Linux - has been refused a release on Xbox LIVE Arcade by Microsoft
because the
game is not Microsoft exclusive.
This Kickstarter - assisted, point - and -
click adventure game succeeds
because of its writing and characters, but doesn't stray very far from the somewhat stale gameplay format of the genre.