Sentences with phrase «click adventure games go»

It's fairly enjoyable as far as point - and - click adventure games go, often praised for its humor, faithfulness to its source material and lighthearted tone.

Not exact matches

If you like this kind of adventures you will definitely like this one GO FOR IT, but for me there are quite a few better classics out there such as monkey islands 1 - 3, day of the tentacle, prisoners of ice, broken sword 1 - 2, discworld, L. S. Larry (specially 7)... Summarising, it is a really good game, just getting to know Manny makes it worth playing, but it has barely made it to my top ten list of point and click adventures, there are better things out there and, specifically, better Tim Schafer stuff (even broken age felt better, well... only chapter 1, not 2).
Beyond that, Tales from the Borderlands plays out much like the Telltale games that have come before it, but this isn't by any means a bad thing; if you're a fan of the point and click adventure style and have a soft spot for the Borderlands series, then you're going to have a blast with this.
Can you help him try to relax before he goes totally crazy in this hilarious point and click adventure game?
And speaking of old Sierra Online Point & Click Adventure games, the entire Quest for Glory series (a mix of RPG and Adventure) just recently went up on Good Old Games for a mere $ 10 — it's well worth your time and money if you haven't played them.
Silent Age is a great addition to the point and click adventure game genre, it is a great game to pack with you if you are going on a trip or if you just want to lay in bed and play something that challenges your mind and makes time fly by quickly.
I worked on a dying form — the point - and - click adventure — but as a result had the entirely enviable experience of having a not - yet - knighted Terry Pratchett as my first (and still utterly unparalleled) script editor, which I suspect did much to tie my career to game narrative, despite my certainty I was going to be known as a game designer.
Heart Machine's sci - fi adventure Hyper Light Drifter took the Jury Choice Award, and the Trailblazer Award went to Rand Miller, one of the men behind the original PC point - and - click puzzle game Myst.
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When the news broke that Double Fine's Tim Schafer was going to be working on a new point - and - click adventure game, it was difficult not to be excited.
After defining the point and click adventure with Maniac Mansion, and perfecting it with the first two Monkey Island games, he seemingly disappeared off the face of the earth never to evolve his work as so many others of his generation went on to do.
Her Majesty's SPIFFING is a point & click adventure game, where you are tasked by Her Majesty the Queen to go off and establish a GOgo off and establish a GOGO
But really what's actually going through the players head in adventure games is, «I don't know if I should be clicking on this thing» or «I don't know if this is a puzzle» or «I don't know if I need an item to solve this that I don't have yet, or if I'm just not thinking.»
Coming from a literary background, and due to the penchant of point - and - click adventure games to hinge themselves around narrative structure, I (wrongly) assumed that The Librarian was going somewhere with the titillating bits of intrigue it set out in front of me.
I don't normally go for point and click adventure games but Wailing Heights is combining a lot of stuff I like.
Researching adventure games requires going through all types of games: interactive fiction (such as Zork, The Hitchhiker's Guide to the Galaxy), point - and - click adventure games (such as King's Quest, Myst), and games that take advantage of new types of controls, such as Hotel Dusk: Room 215, or Indigo Prophecy (also known as Fahrenheit).
It's not that big of a problem; the structure of the puzzles remains consistent with other point - and - click adventures, and in some cases they can get creative, though to go into further detail would spoil, perhaps even ruin, portions of the game's content.
Double Fine came out with the idea that they wanted to create a point and click adventure game, but didn't have an exact story in mind or planned yet; so, in lieu of a timeline expressing exactly what they'll be doing with your money, they said your money will go towards our game and a documentary of the entire game development process; which I think is awesome (you can check out the documentary here).
A game that would've been considered a narratively focused point - and - click adventure can now have a really scary phase inside it, and nobody worries about going off the original market.
The game, which puts players into the role of an immigration officer in a fictitious eastern European country, beat the Nintendo 3DS life simulation Animal Crossing: New Leaf, puzzle - platformer Brothers: A Tale of Two Sons, first - person story exploration game Gone Home, the infamous big - budget open - world shooter Grand Theft Auto V, and episodic point and click adventure game Kentucky Route Zero.
«It very quickly became apparent why every other adventure game in history is written as: you go up and you click on an interact - able and then you stand there and you have a little scene and then you regain freedom again,» he admits.
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