Not exact matches
If you're looking for a job for the
first time,
on track for a promotion or simply growing your
client and network
base, what people find when they Google your
name can quickly derail your efforts.
We love helping our
clients on a
first -
name basis and we won't stop until you're completely satisfied with your results.Here's why you can rely
on us:
Veterinarians spend many years building strong relationships with staff and
clients, and most are
on a «
first -
name»
basis.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue
on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the
first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in
first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas
on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after
first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck
on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering
name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home
base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several
client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon
on the minimal • Fixed a problem with changing camera
on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna
on Caspian Border.
It doesn't matter whether you're the only one there; it puts a potential customer
on a
first -
name basis with you and lets that would - be
client know that he or she has a friend in the business.
The founder of the firm, left a large firm that treated its
clients like numbers and whose attorneys were almost never
on a
first name basis with the firm's
clients.
That said, more than 25 years ago we got our start developing our case management software in a working legal environment, giving us our
name and our
first client base, as well as providing us with hands -
on testing in a real - world setting that helped us develop the product our customers love today.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media
clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School,
First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work
on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media
clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California
based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been
named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media
clients in trademark, copyright, patent, antitrust and other commercial litigation.
THE ROLE
Based out of our Leicester office, as our Trainee Recruitment Consultant you will: * Join the best performing team in the region * Go through an intensive 12 month training program * We will train you to source, screen and interview maintenance and service engineers, as well as managing the entire recruitment process * You will be supporting then team
on identifying the best talent for some for a number of high profile accounts * Attending
client visits with some of the biggest
names in Food, Construction Material Manufacture, Automotive and Automated Distribution * As soon as you feel ready you will then be given the opportunity to identify and win your own
clients THE CANDIDATE The ideal Trainee Recruitment Consultant will have: * A competitive nature, a drive to be successful, an outgoing personality and a passion for learning * Either a degree, sales experience and a clear understanding of why a career in recruitment is for you * No recruitment experience is required as full training is provided THE BENEFITS The successful Trainee Recruitment Consultant can expect *
First class training * Goal management to a full 360 role, account or people management longer term * The opportunity to play a key part in helping the region hitting it's 3 - year goal to double the business.