Developers discarded a huge opportunity of new and engaging story in another galaxy, instead decide to play safe and made an awkward
clone of a previous games, even going as far as reusing previous assets (models, animation, mechanics).
Almost an exact
clone of the previous game - the modes, the moves, the detailed but somewhat stiff animation, even half the character roster.
Yakuza 5 seems like a copy - pasted
clone of the previous games.
Not exact matches
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Clone
Where the
previous environments were simplistic and lacking in a number
of textures, this
game has environmental tricks that range from sleek, sexy spaceship interiors, to vast plains
of alien desert where our protagonists make the most
of the
Clone Army at their disposal.
From a contract
game artist's point
of view, the next few years in the video
game industry may look a little more interesting creatively — and a little lighter on the
clones — than the
previous decade.
More than anything, the
game feels more like a Gears
Of War
clone than any
previous PlayStation IP.
Much like the
previous game, the stealth mechanics forego any particular focus for a loose grab - bag
of toys and abilities; you can creep around out
of sight, hiding in shadows, under tables and out on ledges, or if that's too pedestrian, you can vomit up a
clone to act as a decoy, turn invisible, leave acid traps underfoot and shoot people full
of darts.
As the idea
of a console with interchangeable
games was still a new concept, and the
previous generation
of video
game systems all
cloning off one another, the copyright, patent and trademark laws weren't set up to protect first party console manufacturers as they are today.
If you are familiar with J. Kenworthy Entertainment and NinjaBee's
previous XBLA
game Cloning Clyde, you may have a sense
of deja vu when you meet the Ooganis.
This is also apparently the first
of three
cloned characters that are planned post-season 3 and are not part
of any
previous season pass, they additionally can not be purchased with in -
game credits.