Sentences with phrase «close by enemies»

Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.

Not exact matches

Cash flow was forever my enemy, followed close behind by the enormous tax bills resulting from how little I knew about self - employed quarterly tax payments.
Of course, none of these horrors even come close to those visited upon humans by bible god over the past few thousand years or the horror he will visit upon those he considers his «enemies» in hell..
Since we also want to be drawn closer to Jesus, we recognize that we do not yet have all the truth, and anyone — absolutely anyone, even our worst enemy — can be used by Jesus to draw us closer to Him.
So each person, while he was working on the wall, kept his sword close by so that if the enemies appeared, he could drop whatever he was doing, and engage the enemy in battle.
In one of the most compelling parts of the book he notes that throughout the Gospels Jesus was asked closed - ended questions twenty - five times by both his friends and his enemies.
Secularization — the process by which the world becomes world, not church — need not be fought off as a peril or feared as an enemy, except as it is elevated into a closed world view.
Enemies attack; the hero comes close to annihilation, in battle, by execution or during journeys through water.
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
Democrats beware of Trojan Rinos The Italian Prince of Darkness will keep his former enemies closer than his friends and not only take their contribution but will errantly take their Finklestinian failed advice — Andrew the Mechanic's quest for Gov is doomed not only by his arrogant incumbent taint that he so shamelessly tries to deny but more so by the trail of totally inept Clinton borne Freddy Mac & Fannie Mae 0 % down loan policies he embraced and promoted as HUD Secretary that propelled the country into the Great Recession we now endure as described by the Village Voice and other publications.
The White House, constantly under fire from expected enemies on the right, has been frustrated by nightly attacks on cable news shows catering to the left, where Obama and top lieutenants like Chief of Staff Rahm Emanuel have been excoriated for abandoning the public option in healthcare reform; for not moving faster to close the prison at Guantánamo Bay; and for failing, so far, to end the ban on gays serving openly in the military.
His worst enemies — Nick Clegg, Mervyn King and Rebekah Brooks, who was censured by the Leveson Inquiry for daring to claim that Brown had wanted his son's cystic fibrosis bruited about in the Sun — will close the book shaken at the vengeful accuracy of his aim.
Through either technology or some ability, you can either shoot your enemies (robotic creatures created by a program gone horribly wrong «Night Scythe») or hack away at them in wicked - cool close combat.
asks forgiveness for turning 90 Jews over to the Nazis Lebanese actor arrested for «spying» for Israel Gaza - Egypt border to remain closed after Sinai mosque massacre After mosque bloodbath, Egypt flexes muscles again, but it may not be enough Mosque terrorists carried Islamic State flags; toll rises to 305 ISIS Threatens To Kill The Pope Over The Holidays Putin gives no indication Russia to leave Syria anytime soon Iran - Backed Militia in Iraq: «Enemy» U. Troops Now «a Target for Our Forces» Iran Warns It Will Increase Missile Range If Threatened By Europe Iran Factions Use Earthquake Relief Effort to Pursue Power Struggle Hezbollah, on the rise in Lebanon, fends off Saudi Arabia Lebanon's Hariri takes critical line on Hezbollah Lebanese Druze leader urges Saudis, Iranians to talk White House reiterates support for Saudi, Gulf allies against «Iran aggression» Aid Workers And Medical Supplies Trickle Into Yemen As Saudis Ease Blockade Pakistan Calls in Army to Help Restore Order After Violent Clashes in Islamabad A husband and wife survived the Las Vegas massacre.
Aided by a top - secret tactical command team, Silva must retrieve and transport an asset who holds life - threatening information to Mile 22 for extraction before the enemy closes in.
if you're prone and press Triangle, you can go even more prone and slow your breathing, making it near impossible to see you if an enemy is very close by.
Accompanied by specialists played wonderfully by Michael Shannon, Michael Pena, Geoff Stults and Trevante Rhodes, who almost steals the picture, the American soldiers spend just about half the movie preparing and then, in country, pair up with a local General (Navid Negahban, «Homeland») who not only acquiesces to take them close to enemy camps, but provides some heavy philosophy along the way,
Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.
Sneak - previewing as part of the closing night of Film Comment Selects, Denis Villeneuve's new film Enemy stars Jake Gyllenhaal as a man confronted by existential conundrums and deep - seated inner - fears when he discovers his doppelgänger.
Doom is best defined by how melee executions are turned into a way to regain health and ammunition, encouraging you not to hang back and bunker down but get up close and personal with enemies in order to take them down and properly reap the rewards to thus make you more prepared for the next encounter.
If the Kongs normally touch a Tucks from any side but the top, they get slapped by the enemy and lose a heart from their health bar, which brings them closer to losing a life.
The ensemble cast, led by Brad Pitt, is set in the closing days of WWII as his character leads the battle - hardened crew of a U.S. Sherman tank on a deadly mission behind enemy lines.
Principal baddie Ronan (Lee Pace) wants the orb so that he can trade it to Thanos (a brief, performance - capture appearance by Josh Brolin) in exchange for the latter destroying the home world of his sworn enemies, the Xandarians (who count among them characters played by John C. Reilly and Glenn Close).
Aided by a top - secret tactical command team, Silva must retrieve and transport an asset (Uwais) who holds life - threatening information to Mile 22 for extraction before the enemy closes in.
You play with a traditional third - person camera (that sits too close, by the way) and you face enemies that must be destroyed with your only weapon: The Hacking Gun.
BRUTAL a New York drama directed by Kamal Ahmed, KEEP YOUR ENEMIES CLOSER and LILY OF THE FEAST both directed by Castelluccio.
There are a few occasions where you take direct control of Riley, and the rest of the time he follows close by your side, waiting for you to command him to take out enemies.
Both of these things are useful for it you want to board the enemy ship, done by selecting the appropriate option and then keeping your ship close to the enemy's vessel for a few seconds.
Meanwhile attempting to deal with enemies wielding ranged weapons can be a pain, because you've got to roll to get close to them, and by time you've gotten a blow in the other enemies in the group have caught up with you and the camera isn't far enough away to let you see the incoming attacking again, and so you've got to madly roll away and repeat the process.
You'll engage in pitched sniper battles across the length of the map, assault the enemy in close quarters combat, drop off your squad by piloting a helicopter under enemy fire, decimate the foe with a tank, watch jets scream overhead as they dogfight, dodge a mini-gun attack from a boat and sneak through enemy lines, all in the same match.
Attacking is done by pressing a single button and aiming towards your enemy, although it auto - targets the closest enemy so you often don't need to aim.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
The biggest failing in the game's combat — by far - is the the faulty lock - on system which works fine for when you want to find an enemy and hone in on them but when you're in close quarters surrounded by enemies it really lets the player down.
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
B.J. Blazkowicz is given a sub-machine gun by one of his fellow resistance fighters very early on, while further weaponry found along the way includes a high calibre automatic rifle which is effective even in medium to long range combat, alongside pistols which are the side - arm of choice for Nazi commanders when up against a lightly armoured enemy at close range; a variation of a shotgun albeit with three barrels rapidly firing shells; hand grenades are capable of destroying certain flammable surfaces which can create an escape route for B.J. under given circumstances; and more besides.
In addition to bringing down the house at the close of our E3 press conference, Naughty Dog also showed a behind closed door demo that showcased a totally different way to play the press conference demo and highlighted how choices made by the gamer in the struggle to survive deadly encounters can affect how enemies react and the tactics they'll employ.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Escapes can be helped by chase breakers, such as closing a set of gates on your enemy, along with the extra «perks» such as being able to drop a smoke bomb or morph to blend in with the crowd.
Narrated by Creative Director Alex Hutchinson, the video gives us a closer look at the weapons and strategy gamers will need to take down enemy ships or board them for some hand to hand combat.
You can grab enemies if you are close enough by pulling back the right trigger.
By holding down A, your Arwing can fire a charged homing shot that has blast radius on impact, meaning you can take out multiple enemies in a single hit if they're close enough together.
The Warrior is the melee character, wielding an axe and his basic attack and his special attack, performed by clicking the left mouse button and pressing space - bar respectively, require being close to the enemy.
Enemy attacks come in all forms and ways, such as long and close - ranged attacks, attack by air and land, small and giant enemies, etc..
Players have the ability to kill or knock unconscious wounded / vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol - whipping); these scenes are highlighted by close - up camera angles and increased player control (e.g., on - screen prompts with button - press sequences).
Speaking of the RC car, if a target is eliminated before the car reaches them, it becomes useless, as players can't redirect them once they are sent out, and they just lie on the map motionless, unless an enemy trips them by moving too close.
But then you see things like enemies that chase you into the screen while firing missiles and laser beams in your general direction, or enemies that you have to hit by firing into the background, and you realise that combat in this game is far closer to that in an action RPG rather than just your typical turn based title.
We particular like the little touches, such as when you are attacking the enemy close to the church, and the «resistance» that are holed up in the building assist by shooting from the windows with their little pea guns.
Among the new additions to the classic formula is the ability to peek from cover to take shots by moving close to the edge and aiming — which is great and was a long time coming, a grappling hook to quickly navigate through Zero - G environments, which is practical and works quite well, and a new focus on stealth, as some stages give players the option to sneak about and gives them a visual indicator that lets them know how aware enemies are of their presence, so that they can avoid combat or take out enemies silently.
Climbing axes can be upgraded for close quarters melee combat by adding a hide wrapped handle for one - handed grip that prepares climbing axes to be dual - wielded when knocking down armoured enemies, while improving the purpose of climbing axes by sharpening the edge in order for it to slide into narrower gaps which provides more leverage for increased movement speed.
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