Sentences with phrase «close combat moves»

In the game, two combatants duel in a good size arena where the entire space is open game to jump around like any good ninja would do, throwing daggers or pull off up - close combat moves.
Players can collect status - boosting chips and plates to customize all aspects of Naruto's abilities and face - off against multiple enemies using either close combat moves or long - range weapons like shurikens and explosive cards.

Not exact matches

To combat this effect and keep things moving forward in a positive direction, Goodwin reminds all entrepreneurs to keep their mission of why they chose to build a business in the first place close to heart.
Of course, there's not just the congestion - combating part of the plan to consider; as the city and state both move to uphold the Paris climate accord — which seeks to combat climate change and lower carbon emissions — encouraging people to drive less seems an obvious way to get New York closer to achieving that goal.
The move strikes a blow to worldwide efforts to combat global warming and distances America from its closest allies.
The action can be described as a mix between Gauntlet and a moderately complex fighting game: Like in Gauntlet, you take on the role of a single warrior fighting against a horde of enemies, but instead of just having an attack button and a magic button, you have a decent variety of close - combat moves in addition to both long - range and short - range spells, combos, and defensive moves.
You can attack in close - range combat, use ranged attacks, or use special attacks / moves.
While Warner Bros. had dominated the period action / swashbuckler genre with their in - house star Errol Flynn in monster hits like Captain Blood and The Sea Hawk, Fox was taking modest pokes at the genre in non-oceanic outings like The Mark of Zorro — one of the best period action films of the forties, and arguably the pivotal film that made Fox chief Darryl Zanuck realize that film's star, Tyron Power, could move closer to boats, swords, and more bare - chested combat.
Can your mage make a flanking move without being locked into close - combat, because if he needs rescued by another character it means taking a hefty penalty blow.
In addition to its excellent LRM weapons, the Catapult also has jump jets and four medium lasers, allowing it to quickly move out of close combat while offering fairly scary counter-fire.
New weapons, close - cover combat moves and combat - knife executions turn each piece of cover into an offensive opportunity.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This new method of traversing the environment and close quarters combat is a fresh approach to the series and makes the game feel like the genre is moving forward.
Unfortunately, the frenzied nature of combat can consequently result in the sporadic moment of confusion, as dozens of sprites are moving in close proximity to each other.
Breach and Clear gives gamers a taste of slow - moving, steady close - quarter combat situations through strategic gameplay and excellent execution of level design and enemy placement.
To combat this not only does the cursor change when you hover over the object (as you would expect it to) but the objects are also magnetic, just moving your cursor close to them will make it snap onto the object making them easily findable.
You can attack in close - range combat, use ranged attacks, or use special attacks / moves.
Naruto: Ultimate Ninja 3 also offers tons of combat variety either as close combat or using a variety of ranged weapons, and support characters can be called upon to help with super attacks and their own unique moves.
Among the new additions to the classic formula is the ability to peek from cover to take shots by moving close to the edge and aiming — which is great and was a long time coming, a grappling hook to quickly navigate through Zero - G environments, which is practical and works quite well, and a new focus on stealth, as some stages give players the option to sneak about and gives them a visual indicator that lets them know how aware enemies are of their presence, so that they can avoid combat or take out enemies silently.
«The computer has a tendency to play using a very evasive style, constantly moving around while using ranged attacks, engaging in close quarters combat only when it has timed its attacks just right, which can be a little annoying at times.»
Redefined Cover Gameplay: New close - cover combat moves and combat - knife executions turn each piece of cover into an offensive opportunity.
The combat is in real - time but you can only give very general commands such as where to move, attack in a standoff position, or close - attack range.
They can enter close combat with an enemy, hit them from long range with a Ki Blast / ranged attack, or you can use your Special Move!
With a fighting style more akin to military - like close quarters combat and move names that all reference the series, Bungie and Team Ninja put a lot of thought and care into crafting the character to fit in both the Halo and Dead or Alive universes.
Moving from close - combat to distanced combat, the pistols and rifles are effect but not as much as a perfectly thrown grenade.
When the platforms are raised, the center becomes a place for close quarters combat, since there is no longer lots of space to move around in.
To think that they were filmed doing those fight moves, and worst of all, close combat grappling animations (including things like putting a girl in all fours and slapping her on the butt) is both hilarious and very concerning.
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