At the most basic, it is a boss rush shoot - em - up combined with one - on - one
close range combat sequences at certain sections of a battle.
On the contrary, a mech designed
for close range combat to infighting via machineguns / shotguns / laserblades would want to get closer to its opponents before it gets sniped away.
This close ranged combat makes Yakuza Kiwami feel much more like sleeping dogs, but with a lot more complexity, and style.
For anyone that enjoys
the close range combat of a shotgun or the longer range of a sniper rifle, you will be disappointed as you can not use them as much as you would like.
Lots of
close range combat and vertical excitement!
Your enemies also have this option, so learning which ones prefer long range or
close range combat is an advantage as they can waist an entire turn trying to achieve optimal distance while the rest of your party inflicts damage.
Assault Class in this game is solely about anti vehicle and
close range combat.