Sentences with phrase «closer than any other game»

Now available free on PC, Dead Space came closer than any other game to replicating the look, feel and atmosphere of Ridley Scott's sci - fi thriller

Not exact matches

They beat Auburn, and hung with the other powerhouses of the conference, making games much closer than they had any business being.
There are NO other teams in the league that have accomplished anything close to what the Sixers did this year who had their best players be a rookie and a 2nd year player, some of the teams that Philly is most often compared to in regards to young talent are Minnesota (they won less games than Philly, Wiggins sucks, and they were buoyed by Jimmy Butler as a veteran star) and the Lakers (most people don't view anybody on the Lakers on the same level as Embiid or Simmons and they only won 35 games this year).
Watford, westbrom, but to be honest i do nt blame losses on officials we get 90 mins to win games bit i think across the league its been poorer this year more than previous esp.linesman decisions i end up watching more than just the arsenal games but arsenal is where my heart and loyalty lies and its been week in and week across the league this year on officials i understand close offsides and fouls here and there cause football has a tremendous gray area in terms of constant action but linesman have missed multiple offsides by 5 yards and more and the consistency hasnt been there one week a call is this way next week the call is the other way but i am going to stop going on about officials as of now as you said and i agree its down human error an apart of the game
Williams graduated from Grambling in 1977 and has maintained close ties to the school and to its living icon, Eddie Robinson, who has won more games, 405, than any other college coach.
Other than a game against the Vikings, oddsmakers project all five of the Jags» potential matchups to be very close affairs, with point spreads of a field goal or less.
The best seats in baseball are still at Tiger Stadium, maybe 10,000 of them that put the spectator closer to the game than he would be at any other stadium.
As well as being no closer to playing week in, week out in his preferred midfield role, the former Southampton youngster has made 13 appearances as a substitute this season, and has started no more than two games in any other role.
On the other hand a Metro report has rubbished this theory and claimed that the problems of Arsenal are much bigger than missing just one player and that the Spaniard is not the sort to help the Gunners to win games, so which is closer to the truth?
The game is being bet more than any other NCAAF Week 1 game on the board, and it's not very close:
In the other games it is all up for grabs, with some games closer than anticipated and the big boys will have to prove their mettle if they want to get their hands on European football's biggest prize.
And since Liverpool didn't qualify for European competition, they'll have less games to deal with than all of their closest competitors other than Chelsea.
The meal closest to game time needs to have most of its calories come from carbohydrates, because they convert into energy quicker and more efficiently than other nutrients.
Mass Effect 3 gets closer to perfection than any other game released during this generation, so if you consider yourself a true gamer, you really can't miss it.
Rockstar's keeping the details of the plot close to its chest at this point, but we're expecting the game's story to play a crucial part in Redemption, perhaps more so than any other Rockstar game.
The way the game unfolds now is largely dependent on the player paying close attention to the conditions around them rather than dictating the flow of the game through their actions, a double - edged sword that will delight some players due to the realism and infuriate others who may find themselves having to re-evaluate their playing style to accommodate these changes.
Because it's a PlayStation 4 game, rather than a portable one, it doesn't rely on close physical proximity to other players: you can play with people all over the world, much more easily than ever before.
I wasn't too surprised to be let down but this movie, it was actually worst than the first and that was a bad movie, the second on the other hand has more of a story and feels like a genuinely longer movie (as well as more closer to the 2nd / 3d game plot).
Other than the addition of the standard ability bar, ESO plays remarkably close to a standard Elder Scrolls game.
It wasn't until the release of Dragonball Z: Budokai that I started to take notice only because the PlayStation 2 offered a significant jump in quality through cell shading and various other effects to create a visual experience closer to the fidelity show (at the time) than any game before it.
On the other hand, Daniel Weissenberger is much further in the game than I am, and from what he's suggested, the game starts to fall apart in more serious ways as the player gets closer to completion.
While the combat feels a bit snappier and more reactive than other games in the series, particularly the ranged weapons, which make Monster Hunter feel closer to a proper third person shooter than ever before, it's still very much the strategic, methodical combat that's long been a hallmark of the franchise.
Critics of FHA's low down payment requirement suggest that borrowers who have more «skin in the game,» meaning money invested up front, are a better credit risk than those depending on others to cover their closing costs and down payment.
Ideal for both business and leisure as we are conveniently situated, close to the beaches, minutes from the airport and freeway system, railway and bus station and most major attractions including: Bayworld and Museum complex, McArthur Heated Pool and Leisure Complex, Boardwalk Casino and Entertainment complex, Easy walking distance to beaches, University and Technicon, Sports Stadium, Golf Course and Bowling Green nearby, Fine restaurants and pubs within walking distance, Less than an hours» drive from the Addo Elephant Park and other magnificent game reserves.
Here are some reasons I think these games will come to Steam, other than all of the recent leaks: - Phil Spencer has mentioned on two separate occasions that he would like to work closer with Steam, and that he felt that Steam was a great platform to release Win32 games.
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
The visuals are simply stunning and are further enhanced by the immense amount of particle effects that litter the screen at any one time, there's no game other than possibly Super Stardust HD that comes even close to this game in terms of particle effects.
The way the game unfolds now is largely dependent on the player paying close attention to the conditions around them rather than dictating the flow of the game through their actions, a double - edged sword that will delight some players due to the realism and infuriate others who may find themselves having to re-evaluate their playing style to accommodate these changes.
As I get closer to the retirement age, people ask me if I'm ever going to make anything other than a Zelda game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Genre-wise I'd say it's closer to a stealth game than any other genres.
It worries me a little because it already has a $ 10.00 USD price drop so close to release, and it released at a lower price point to begin with rather than other new games.
Gambling, addiction and exploitation are serious social issues and behaviourist games skirt closer to them than any other kind.
Just released a few weeks back, and a game that probably has come closer than many others to not existing at all over the past decade, The Last Guardian likely has not escaped your 2016 radar, but is listed here to confirm that it was wholeheartedly worth the wait, and is arguably the actual best game to come out of the year.
Some Early Access games are closer to a finished state than others.
It's probably safe to say that Star Wars games are more authentic and stick closer to the films, TV - shows, comic books and other medium than before, but you also have a lot more to draw from these days.
On the one hand, it's technically a 3D game made by the same people behind Super Mario Galaxy, and hence has all of the tricks and game mechanics found in those titles, while on the other it's about as close to classic 2D Mario as you can get, with one hundred percent of the levels revolving around platforming rather than cheap gimmicks.
However, in almost every other aspect, is a game closer to a Prologue version than a numbered one, and lacks content when you compare it even with Gran Turismo 6.
Other than the horde, the game is looking quite impressive, with environments feeling suitably claustrophobic, and even when you're outside, the ever - existent threat of the horde makes it feel like the edges of the map are closing in faster than your average interstellar trash compactor!
I'm loving the drive and passion that you seem to be carrying to get great games in the hands of gamers and that speaks more loudly to me (and the community who choose not to close their ears) than any other «Home Entertainment Console» ever will.
Last Thursday's latest Nintendo Direct revealed The Legend of Zelda: Majora's Mask 3D release date on Nintendo 3DS is closer than anyone anticipated, and the remastered game's handheld debut will coincide with a couple other big Nintendo releases in what is... Read More
Because it's a PlayStation 4 game, rather than a portable one, it doesn't rely on close physical proximity to other players: you can play with people all over the world, much more easily than ever before.
Perhaps more than any other game to date, Ryse comes close to delivering the kind of experience you'd expect from a pre-rendered CG film.
Mania's gameplay is painstakingly put - together to be as true to the classics as possible, while Introducing new gameplay elements, making it closer to an official sequel than any other Sonic game since the mid-90s.
The closest match is the obvious — Shinobi 3D (the modern Shinobi game released specifically on the 3DS) and then maybe Mark of the Ninja on XBLA — but other than those, I can't really think of a modern game that is similar in style.
As Joey Davidson and I said on Episode 82 of Power Button, all of us on both sides of the equation are in this industry because of (in addition to other factors) a love of games, and that love of games should bring us all closer together rather than driving us apart.
It wasn't until the release of Dragonball Z: Budokai that I started to take notice only because the PlayStation 2 offered a significant jump in quality through cell shading and various other effects to create a visual experience closer to the fidelity show (at the time) than any game before it.
Other than the next 2 games they isn't a huge deal known about their show, Bethesda like to keep their cards close to their chest.
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