And of course, the developers have based Astro Lords on cutting - edge scientific theories, like the Oort Cloud — which is a hypothesized spherical
cloud around our Solar System.
Not exact matches
There a thousands upon thousands of objects floating
around, inside our
solar system (meteor belt) and outside (Oort
cloud).
Earth and the other planets of our
solar system suffer occasional impacts when comets are disturbed from their orbits
around the sun by the gravity of nearby stars and gas
clouds.
In 1796 he proposed our
solar system formed from a great
cloud of gas and dust spinning
around the young sun.
In
clouds like Sagittarius B2 — and also in the
cloud that long ago birthed our
solar system — icy coatings can condense
around tiny grains of dust.
The dust
cloud around zeta Leporis, bottom, could give rise to a
solar system similar to ours, top.
Earth is no stranger to comets, of course, which in our
solar system come from two main regions: the Kuiper Belt, which circles the cosmic block
around Neptune, Pluto, and beyond; and the Oort
Cloud, a bubble of ice lumps that surrounds the
solar system at such great distances we've never even seen it.
It is separated from its host star by an estimated 1,459 AUs (
around seven arcminutes)-- into the reaches of the Oort
Cloud in the
Solar System (Scholz et al, 2003).
Astronomical observations, however, now indicate that the
Solar System has
around 400 billion comets of a mile or two (two to three kilometers) in diameter, but the» «domestic model» of comet formation can account for a population of only about 6 billion» within Sol's Oort
Cloud.
Based on the extreme, deduced photometric redshift of GRB 000131 indicating that the gamma rays had travelled an extreme long cosmological distance, astronomers predicted a «break» in the red region of the spectrum
around 670 to 700 nm from the strong absorption of light from intervening intergalactic hydrogen
clouds along the line of sight between GRB 000131 and the
Solar System.
Both objects formed among the rocky and icy protoplanets beyond the
Solar System's «ice line» now located
around 2.7 AUs, but the early development of Jupiter apparently prevented such large protoplanets between the gas giant and planet Mars from agglomerating into even bigger planetary bodies, by sweeping many into pulverizing collisions as well as slinging them into the Sun or Oort
Cloud, or even beyond Sol's gravitational reach altogether.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly
around autonomously — epic story with dialogue
system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33
solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson —
cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.