Not exact matches
Cloud gaming was also the focus of a story I did for Canadian
Business, which looked at how large studios are hoping for something like a Netflix of video games to emerge.
I've got a story in the new issue of Canadian
Business magazine about the rise of
cloud gaming — or online services that act much like Netflix do in that they sell streaming access to the same sorts of video games you'd find on your Xbox or Playstation.
Sony can leverage its console
gaming business, which Apple and Samsung do not have, to build its online content
cloud.
It has been successful with its Xbox
gaming and entertainment console, and has mae inroads in
cloud computing and
business services, but its efforts to get into the tablet market with its own branded Surface have flopped, resulting in an embarrassing writeoff of $ 900 million.
«Also I was wondering how Sony's vision is limited for
cloud gaming, they claim they can use the
cloud for whatever they want, including game streaming, and their
cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting
cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of
cloud building from their other
business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
His comments came as he sat on a
business panel at today's
Cloud Gaming Europe conference in London.
However, his co-panelist and Namco Bandai Partners SVP Olivier Comte argued that the increasing proliferation of
cloud gaming services means little to
gaming business models.
«Neko is proud to have Puddle on board for the launch of Agawi's new
cloud gaming service,» said Neko Entertainment
business development manager Cedric Bache.
OnLive has launched a new service operating on a different
business model from its previous
cloud gaming offering.
Those who submit talks are being asked to present best practices across six tracks: Independent Games, The Future of
Gaming, Next Generation Game Platforms, Free - to - Play & New
Business Models, Smartphone and & Tablet Games, and
Cloud Gaming.
The move into the
cloud business marks a significant shift for SCE, a company best known for its PlayStation console
gaming systems.
To cope with the change in the
gaming business, Sony bought a company called Gaikai in 2012 which developed a technology allowing games to be hosted in the
cloud and streamed via the internet, and that has been incorporated into the PS4.
His wheelhouse includes
cloud, IoT, analytics, telecom, and
gaming related
businesses.
Google may enter the
gaming business with a
cloud - based service and home console, code - named «Yeti.»
Lawrence Yang,
business manager at HyperX, commented: «Building on the success of HyperX
Cloud Gaming Headsets designed for gamers of all skill levels, including professional eSports athletes, our new
Cloud Stinger brings our quality to all players, no matter their budget or expertise.»
HyperX has been doing some great things in the
gaming hardware
business, and the
Cloud Alpha headphones are no exception.