Sentences with phrase «co-op game like no other»

A Way Out is a co-op game like no other that you shouldn't miss out on experiencing.

Not exact matches

Like most other LEGO games, players will be able to be incredible on their own, or team up with friends and family player in two player co-op mode.
Remastered and enhanced for the Playstation 4, Journey is a co-op game like none other.
With couch Co-Op being the only aspect of gameplay confirmed we are left to assume that LEGO: The Incredibles will be like other superhero - based Lego games.
Monster Hunter fans are those most likely to be drawn into Dauntless» world of hunting, well, monsters, but this is a game that I feel can reach beyond that audience, tapping into players of traditional MMOs, the modern crop of online co-op games like Destiny and The Division, and many other.
I totally understand that you can experience the story with a friend in co-op and I don't deny, I've had some fun in games like Saints Row 2 when playing with others in the past, but it's that combination of factors that keeps me from ever venturing into the online modes most games offer these days.
Sure, there is a bunch of info regarding upcoming single player 3DS games, such as: The Legend of Zelda: A Link Between Worlds, Mario Party: Island Tour, Bravely Default, Professor Layton, or other new online Nintendo features like Nintendo Zone / 3DS system updates and a 3DS YouTube app, but we're here for the co-op info only.
Actually there is no single system Co-op like Tri's arena, the only Local Co-op is playing locally with up to 3 others using 3DSs (each must have their own game as well).
As a zombie co-op game, it would make more sense to compare it to other zombie co-op games like Dead Island, Dying Light, Dead Rising, Left4Dead, H1Z1.
You can like both linear single player and open world multiplayer, but when given a choice between two simmilar games, and after experiences with SOD, I know adding co-op to it could push it over the edge and make it better then other zombie games, like Days Gone that are single player
Not only that but the campaign mode will have four player online co-op that will allow players to jump in and out at any time, which is a nice feature that isn't offered in any other games like this.
You can call it sarcasm if you like but whatever you disguise it as it just screams trolling to anybody other than extreme sony loyalists; simply because your logic is flawed given the fact that Alan Wake is a single player story driven themed game unlike KZ2 which is a straight up shooter and YES any shooter experience is tailor made for co-op (or more).
Likewise, co-op in a game like silent hill would remove a lot of the thriller aspects which the game thrives on, same can be said about alan wake and other «action adventure» games.
I would have liked to have seen some form of competitive multiplayer from the PS4 version that would have included such game modes as deathmatch, team deathmatch, capture the flag and king of the hill, amongst other game modes, while set on the full - scale destructible environments found within each of the procedurally generated environments from the single player and co-op modes with the progressive upgrades system, customisable loadout and support for two to four players.
As I reported in our extensive hands - on preview, it's an attempt to blend MMORPGs and racing games together into a single package, set in a 5000 km ² adventure playground shaped and themed like the United States, with the ability to form persistent crews and factions with other players for competitive co-op.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Despite the unique controls it often feels like this game begs for couch co-op with another person, especially a significant other or close friend.
Can we get some local Playstation TV co-op games on sale like Skullgirls Encore, Spelunky, Guacamelee, Tower Fall, & others as these games would be perfect for a road trip this summer.?
It is unclear at this stage if there will be other main characters to play as like in previous Dynasty Warriors games or if there will be a form of Co-op.
The game will feature single player or four player co-op, and will have players battle across the Big Apple against the likes of Shredder, Bebop, Rocksteady, and other big bosses.
For starters, the game isn't couch co-op like other games from the same style.
Much like the original LEGO Marvel Super Heroes or other LEGO Group games, players will be able to team up with friends in co-op and play through stories inspired by the Marvel Cinematic Universe.
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