There have been many classic couch
co-op games in the past and each one has brought its own characteristics, quirky moments and plenty of arguments GO →
Not exact matches
The skill curve for competitive multiplayer is no less steep than it was
in past games, but new gameplay tweaks and fun additions like Archon mode and
co-op make this the most accessible StarCraft
game to date.
Imagine taking the best Final Fantasy
games from the 16 bit era, splicing
in a good amount of A Link to the
Past and then adding 3 player
co-op!
The
past two years that I've been here with Co-optimus I've noticed one very important trend:
Co-op games are coming
in nice, affordable, downloadable packages.
Making a serious departure from the exploration - heavy solo experiences of
past Metroid
games, Federation Force is a mission - based
co-op shooter where players team up
in a group...
We are putting together a
Co-Op Review of the
game, but we want to be sure we progress far enough along
in it so we get
past the initial areas and into some of the late -
game / higher tier hunts.
I totally understand that you can experience the story with a friend
in co-op and I don't deny, I've had some fun
in games like Saints Row 2 when playing with others
in the
past, but it's that combination of factors that keeps me from ever venturing into the online modes most
games offer these days.
Along with the
co-op options, the
game seems set to feature fully fleshed out single player, much like Sonic
games in the
past.
Within the
past year, the market has seen a resurgence
in «couch
co-op»
games, but it seems that for everyone that's up to the challenge of entertaining a group of friends, there is another handful that just doesn't quite get there.
There are plenty of kick - ass shooters without
co-op but given the core gameplay of how shooters are played and how big online gaming has become a
co-op option
in any shooter
past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable
in co-op mode doesn't change the story or how the
game is played
in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for
co-op, and its becoming more and more EXPECTED as a feature / option
in shooters this gen. I remember when it was questionalbe reading requests for a certain
game on a certain forum filled with
Gamers request for
co-op campaign; It was crazy.
The first big change I noticed was how much better the graphics looked, with this being the first Halo
game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign
in a
co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward
past 2 vehicles when we were searching a map for Easter eggs but other than that the
game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the
game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
Tying
in with the film franchise, this
game offers hours of
co-op racing and a story that answers any questions surrounding the links between the
past two films.
The Best
Co-op Abilities And Where To Find Them
In past Persona
games, players usually picked which Social Links they wanted to level up...
Couch
co-op used to be a major draw for
gamers, sadly
in the
past 10 years it has basally faded
in to mists of time....
That isn't to say that Chalice Dungeons don't get harder — indeed, it seems that later dungeons are aimed at
co-op players or those well
past their first run of the
game, as Chalice Dungeons are the only part of Bloodborne that don't scale in difficulty in New Game Plus mo
game, as Chalice Dungeons are the only part of Bloodborne that don't scale
in difficulty
in New
Game Plus mo
Game Plus modes.
From a
game that did very well on
co-op play
in the
past, it's not a stretch to see this as a possibility.