One of my favorite tabletop
co-op games of the past few years has been The Lord of the Rings Living Card Game put out by Fantasy Flight Games.
The couch co-op really was a salute to the couch
co-op games of the past, such as Bomberman, creating the crazy fun that you remember from these games during childhood.
Not exact matches
Imagine taking the best Final Fantasy
games from the 16 bit era, splicing in a good amount
of A Link to the
Past and then adding 3 player
co-op!
Our good friend Rob Schuster from Colony
of Gamers was at PAX 2010 this
past weekend and got some hands on time with Portal 2's
co-op mode.
Making a serious departure from the exploration - heavy solo experiences
of past Metroid
games, Federation Force is a mission - based
co-op shooter where players team up in a group...
Let's use my
co-op adventure as an example: I started a multiplayer
game with a friend using the «Spider - man» Play Set, my friend chose to control Spidey (so predictable) while I couldn't go
past my favorite Marvel villain
of all time, Venom.
We are putting together a
Co-Op Review
of the
game, but we want to be sure we progress far enough along in it so we get
past the initial areas and into some
of the late -
game / higher tier hunts.
But other than that, couch
co-op multiplayer is as fun as
past LEGO
games, and the introduction
of the create tools makes for a great time with another friend.
I totally understand that you can experience the story with a friend in
co-op and I don't deny, I've had some fun in
games like Saints Row 2 when playing with others in the
past, but it's that combination
of factors that keeps me from ever venturing into the online modes most
games offer these days.
Within the
past year, the market has seen a resurgence in «couch
co-op»
games, but it seems that for everyone that's up to the challenge
of entertaining a group
of friends, there is another handful that just doesn't quite get there.
There are plenty
of kick - ass shooters without
co-op but given the core gameplay
of how shooters are played and how big online gaming has become a
co-op option in any shooter
past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one
of them (or more) to be playable in
co-op mode doesn't change the story or how the
game is played in anyway, except instead
of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for
co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain
game on a certain forum filled with
Gamers request for
co-op campaign; It was crazy.
While not as hardcore as
past Ghost Recon
games, Future Soldier is still a lot
of fun when played
co-op.
The first big change I noticed was how much better the graphics looked, with this being the first Halo
game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting
of playing through the campaign in a
co-op game I did notice a few glitches, one
of my team mates fell through the map, it randomly decided to teleport us forward
past 2 vehicles when we were searching a map for Easter eggs but other than that the
game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the
game for all
of 30 minutes I had completely forgotten about the length
of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
Tying in with the film franchise, this
game offers hours
of co-op racing and a story that answers any questions surrounding the links between the
past two films.
There have been many classic couch
co-op games in the
past and each one has brought its own characteristics, quirky moments and plenty
of arguments GO →
Purists may bristle at certain aspects
of Halo 5: Guardians — the focus on Locke, addition
of Smart - Link and loss
of local
co-op at the forefront — but the
game does a great job
of drawing on its
past for inspiration while still innovating.
Couch
co-op used to be a major draw for
gamers, sadly in the
past 10 years it has basally faded in to mists
of time....
That isn't to say that Chalice Dungeons don't get harder — indeed, it seems that later dungeons are aimed at
co-op players or those well
past their first run
of the
game, as Chalice Dungeons are the only part of Bloodborne that don't scale in difficulty in New Game Plus mo
game, as Chalice Dungeons are the only part
of Bloodborne that don't scale in difficulty in New
Game Plus mo
Game Plus modes.
The culmination
of the last 2
games has finally built up to Gears
of War 3, where you learn much
of the
past to help you understand the current, which has been a mystery until now with an «Epic» campaign and online /
co-op features that make this the ultimate bundle.