Sentences with phrase «co-op in a game like»

Co-op in a game like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes gameplay a slower - paced but altogether more joyful experience.
Perhaps I've been spoiled by the ease of playing co-op in games like Ghost Recon Wildlands and Destiny 2, but the system Monster Hunter: World uses is bad.
Likewise, co-op in a game like silent hill would remove a lot of the thriller aspects which the game thrives on, same can be said about alan wake and other «action adventure» games.
And co-op in a game like this seems like a no - brainer, especially if the game is more open than the previous two.

Not exact matches

It might have some stiff competition in the form of similar games like Binding of Isaac, Enter the Gungeon, and Crypt of the Necrodancer, but its voodoo theme, four - player co-op, and twin stick chops help give it its own identity.
The co-op mode, I find was not as good in Smooth Moves, because like I said earlier, you have more mini games, I still suggest to get it though.
Like most other LEGO games, players will be able to be incredible on their own, or team up with friends and family player in two player co-op mode.
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
Factor in great co-op centric abilities like Arctic Arrow (E'lara freezes enemies and Caddoc shatters them) and Wind of Wrath (Caddoc raises enemies off the ground and E'lara pelts them with arrows) and it becomes obvious — this is a must - purchase game for fans of cooperative play.
Sure you can play it on your own, but when multiplayer co-op was the one thing Undercover was missing when it released back in 2013, the fact it has it now, gives the game a fresh feel, which is a welcome addition as it has gone a great way in making an old game feel like a whole new experience.
The first nine minutes of a new video for the most hotly - debated Nintendo game in years shows what looks like a pretty fun four - player co-op shooter.
Of course, it wouldn't be news if the game didn't have a cooperative mode, and to follow in the footsteps of one of the greatest co-op experiences in a game like Crackdown is no small feat.
Unfortunately while the game is fun in co-op, the same can not be said for its multiplayer mode that offers a variety of different modes including the classic Deathmatch and Dominion but also has some new additions like Distance King and No Cross mode.
However, I feel like the Power A controller has a place in anyone's Switch collection, especially if you like playing local co-op games on the Switch (there's a ton).
We \'re big fans of co-op gameplay, with quite a few of us spending a few hundred hours of time in games like Monster Hunter 3 Ultimate (not hundreds of hours cumulatively, mind you, but hundreds of hours individually).
Still, it's not often we see an open world game like this with actual couch co-op, so I'm glad the developers decided to keep it in, even if the experience is less than optimal.
The game will include online co-op play in some games and enhanced features, like Rewind, Mirror Mode and a host of visual filters, according to SEGA.
All in all this game looks like it might just set the next standard for co-op.
Games like like Toe Jam and Earl 2, Turtles in Time, and Sunset Riders established the foundation for his co-op background and paved the way for future generations of games.
Two players can control two characters each in a special co-op campaign that plays more or less exactly like the main game.
One thing that keeps the game interesting is if you don't feel like playing alone you can play through the game in co-op thought unless you are playing with your friends you may not have any luck finding a game.
Finally, the game will feature 8 player co-op, and it's up to those in the same game to determine if they're like to play co-operatively, competitively or by merely co-existing.
Parts of the game are still kind of fun to play through cooperatively with friends — though, unlike in the first game, you sometimes feel like you have to be playing in co-op to avoid being overwhelmed by awful infinite enemy spawns — but coming from the Dead Island, getting through Riptide mostly just felt like a slog that I wanted to be done with.
There are so many side quests, races and collectibles to find, and, like any LEGO game, being able to play the entire game in local co-op makes everything much more fun.
I totally understand that you can experience the story with a friend in co-op and I don't deny, I've had some fun in games like Saints Row 2 when playing with others in the past, but it's that combination of factors that keeps me from ever venturing into the online modes most games offer these days.
Nicholas: Certainly in comparison to a multiplayer game, co-op seems more appealing, but even then, it's that whole thing I mentioned before about just wanting to take the game at my own pace and playing alone that I like the most.
Co-Op games are great, MH is fun and hard to play BUT it will never be like it is human vs human, in any / every type of gaming out there like I stated above.
Along with the co-op options, the game seems set to feature fully fleshed out single player, much like Sonic games in the past.
We touch on the Kickstarter that launched it all and the importance of having couch co-op play in a game like this.
I got a chance to play some co-op in the game with Hidden Path Entertainment's CEO Jeff Pobst and then chat with him about what it's like to design a co-op tower defense game.
In addition to PC / Mac / Smartphone releases, the company also mentions a new idea for a game containing «co-op centric puzzles in a 2D Toki Tori - like world»In addition to PC / Mac / Smartphone releases, the company also mentions a new idea for a game containing «co-op centric puzzles in a 2D Toki Tori - like world»in a 2D Toki Tori - like world».
Some more info has gotten out there now and, like its predecessor, the game will support co-op in both the main campaign and a separate «Skirmish Mode,» which will let you and up to five friends (depending on the multiplayer mode selected) engage in some good ole comp stomping.
Step 1: Developer makes great (co-op) game, like Castle Crashers or Madballs in... Babo: Invasion.
Additions like local co-op, time attack mode, and new challenge modes are all present in Sine Mora EX for the Switch, and while these modes certainly help round out the overall experience, they won't do much for players who have already had their fill of the main game.
It's a shame the textures haven't improved since last year, but it's obvious things like that had to be compromised in order to keep the game stable with hordes of enemies onscreen and co-op multiplayer capabilities.
The ranks of the best co-op games have swelled in recent years with new RPGs, shooters, and insane cooking simulators, joining old standbys like Left 4 Dead 2 and Arma 3.
I mentioned above that some games incorporate co-op play in ways that aren't very meaningful, like adding a second player to a platforming title without any real benefit.
I liked Borderlands, but didn't get very far in it simply because it was so much of a co-op game (which I loved!)
Not only that but the campaign mode will have four player online co-op that will allow players to jump in and out at any time, which is a nice feature that isn't offered in any other games like this.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
Now don't mis - understand me, co-op I guess could be done in any genre / game but outside of shooters it doesn't automatically make sense, Alan Wake is a psychological action thriller, set in an open world game where YOU play as a writer who's trying to discover the mystery of what seems to be your latest horror story which you can't even remember for some reason is now coming to life, in a small isolated town; oh and your wife has vanished too = Alan Wake himself IS the story, co-op in this case would be redundant for a story driven type game like Alan Wake since at its core its all about YOU deciding where to go an «unlocking» the plot for YOURSELF.
If you are willing to put the time in the game really shines through and like I say its just a frantic intense experience that you don't get from many co-op games.
With huge, living worlds and gorgeously slick visuals, Capcom's cult co-op game looks like it will finally live up to its full potential on modern consoles, while bringing in newbies like me who found previous installments impenetrable.
Like Mikael explained, I feel that co-op offers interesting opportunities for storytelling in games.
As I reported in our extensive hands - on preview, it's an attempt to blend MMORPGs and racing games together into a single package, set in a 5000 km ² adventure playground shaped and themed like the United States, with the ability to form persistent crews and factions with other players for competitive co-op.
The online Multiplayer side of things covers everything you can do offline like the maps, gameplay rules plus some and is then also split into three main game types in DG Fighter, Co-Op Doubles and DG Coordinated Defense.
While Army Of Two never became the megahit EA would have liked, the first two games were solid co-op shooters with likeable $ «- if somewhat douchey $ «- protagonists in Rios and Salem.
Game looks good, almost Uncharted - like in places but the mandatory co-op will probably limit it's appeal.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
The game can sync up to six players together even in local co-op mode with the console's screen and portability letting it act like a digital replica of a real life Monopoly board.
a b c d e f g h i j k l m n o p q r s t u v w x y z