Sentences with phrase «cohesive feeling throughout»

As you decide on what rooms to tackle this year, it's important that you try to keep a cohesive feeling throughout.
It adds depth while still keeping a cohesive feel throughout all of your homes spaces.

Not exact matches

Our home is a very open concept with a solid wall of windows that look out to the lake, so keeping things simple and consistent throughout keeps the room feeling cozy and cohesive.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The rich jatoba flooring runs in the same direction throughout the house, giving the space a cozy, cohesive feeling.
In a room that needs cohesion, one color can be repeated at least three times or more in a room (throw pillows, blankets, painted furniture, accessories and wall colors) so one color will feel dominant enough throughout the space to bring a cohesive look to eclectic furniture.
The new look may not be for everyone, but for us, the whole thing feels much more welcoming, and more cohesive with the vibe we're trying to create throughout the rest of our home.
Trying to create a cohesive design throughout a home or even in a room can feel tricky, particularly if you are working with a mix of pieces you've collected over time.
We were able to create this cohesive look and feel that flows throughout the home.
a b c d e f g h i j k l m n o p q r s t u v w x y z