Sentences with phrase «cohesive styling from»

What is new, however, is the concept of compelling, cohesive styling from Buick.

Not exact matches

I also made sure the other elements of the blog are cohesive, from the color scheme to a font size and style.
I wore this off the shoulder top over the weekend to the Create + Cultivate Style Summit event in South Florida to hear some of my favorite blogger babes speak about everything from negotiating contracts to how to have a cohesive Instagram feed.
They filled it with DIY projects, thrifty finds from Craigslist, and whimsical touches to ultimately design a space that is cohesive and echoes Ruth's personal and photography styles — it's light and airy, a little feminine, and so very classic.
Chevrolet says the dual - port front styling takes styling cues from the Impala and Malibu to give its sedan lineup a more cohesive look.
While that would normally imply an uncomfortable mix of styles, coordination from Hyundai's U.S. design office — and Hyundai president and chief design officer, Peter Schreyer — has led to a surprisingly cohesive product.
The X2, on the other hand looks like it was crafted by a loving hand, attractive both in profile and detail, the styling cohesive from every angle.
Not only is the styling of the G - Class only modestly updated, but familiar G - Class trademarks — like the door closing noise, «stuck on» indicators and old - fashioned door handles — remain intact too, although panel gaps improve and it looks less bolted together from bits and more of a cohesive whole.
While Fallout arguably has better graphics and requires better hardware to run, Odyssey has a cohesive art style that looks better from the get go, and will age better as well.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
«Project X Zone is the first title to ever combine such a large cast of characters from a varied list of game franchises into one grand adventure,» said Carlson Choi, Vice President of Marketing NAMCO BANDAI Games America Inc. «Developing a cohesive game and storyline to encompass all of these great characters and their battle - styles was a huge challenge that has paid off greatly with the creation of a truly unique and groundbreaking gaming experience.»
Having such a large scope for music styles and influences is an exciting thing, and takes a lot of care and consideration to make sure that while you may go from sci - fi jazz funk to robotic rock military marches, you still keep a cohesive value throughout, and every song that has its moment, deserves it.
- Project Director Andrew «zircon» Aversa The album has been underway since last year - our goal is to arrange the bulk of the FF6 soundtrack in a varied (but cohesive) range of musical styles; from rock and hard electronic battles, to soft ballads, jazzy interludes, somber orchestral marches and an outrageously epic opera sequence, there will be something for everyone on the album.
In her cohesive body of work, we find recurring echoes and resonances from themes and styles that are well represented in the history of art, such as landscape painting and pop art elements.
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