Sentences with phrase «cohesive team takes»

Creating a solid and cohesive team takes planning, it's important to decide before even advertising the position what you are looking for in an individual, for example self - motivation and consistency in a sales rep, or reliability and attention to detail in office personnel.

Not exact matches

I think we have evolved from last year, and it is taking time to become a cohesive team again, but the signs are good.
I admire the approach the writing team of John Logan, Neal Purvis, Robert Wade, and Jez Butterworth has taken with making this a cohesive overarching story with the Craig films.
Players take on the role of Jacob Solomon as he leads a group of four other survivors, each with their own special skill sets, throughout a month - long journey to scour the land, acquire supplies, craft new tools and items, and stay united as a cohesive team to fend off the hostile winter and survive long enough until rescue comes.
We take the time to attract highly passionate and highly effective people — because at FIS, we believe building a dedicated and cohesive team allows us to impact and change communities.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Brink is pretty good at taking three distinct games, Left 4 Dead, Team Fortress 2, and surprisingly Mirror's Edge, and forming the mashed - up child of the three into one cohesive game.
Broken out into four classes (Assault, Trapper, Support and Medic), the hunters must form a cohesive team to take down a player - controlled monster.
However, many of the fires medical sales managers run around putting out would be less intense if they were able to step back, take a moment to know their team, and begin effectively managing them as a cohesive unit.
It's a challenge that thrills you, to take a client's expectations and transform them into a viable workforce right - sizing plan that delivers a cohesive, top - performing team.
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